Bug Fables: The Everlasting Sapling
released on Nov 21, 2019
Bug Fables: The Everlasting Sapling is an adventure RPG following three heroes, Vi, Kabbu, and Leif, as they embark on an epic quest in Bugaria in search of treasure and immortality. The game combines flat objects with 3D physics as the player jumps and utilizes the heroes’ unique abilities to solve puzzles and stun enemies while exploring a variety of unique, colorful areas. Battles are turn-based and with timed button inputs that can enhance your abilities.
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One of the very few times where a derivative work actually manages to surpass what initially inspired it.
The combat system strikes a great balance between simplicity and depth. On the simple side, you will always have the same three party members each with only a handful of moves and very low stat numbers to keep everything comprehensible. Using various enemy types and allowing for significant gameplay changes through equipped badges, Bug Fables is able to squeeze as much value as it possibly can from what first appears to be an extremely simple system, creating a satisfying array of challenges.
While other aspects such as the characters and story are weaker, they aren't the main focus. But they serve their role well enough by providing context and motivation for your actions throughout the game and never overstay their welcome.
Going into this game, I was expecting a more nostalgic experience that would scratch the same itch that the first two Paper Mario used to do in my childhood. But while the similarities between the games are apparent, the changes Bug Fables made were substantial enough that it felt far more like an advancement of the original Paper Mario games than a retreading of the same ground. And putting aside my nostalgia, I probably have to admit that Bug Fables is the better game overall.
The combat system strikes a great balance between simplicity and depth. On the simple side, you will always have the same three party members each with only a handful of moves and very low stat numbers to keep everything comprehensible. Using various enemy types and allowing for significant gameplay changes through equipped badges, Bug Fables is able to squeeze as much value as it possibly can from what first appears to be an extremely simple system, creating a satisfying array of challenges.
While other aspects such as the characters and story are weaker, they aren't the main focus. But they serve their role well enough by providing context and motivation for your actions throughout the game and never overstay their welcome.
Going into this game, I was expecting a more nostalgic experience that would scratch the same itch that the first two Paper Mario used to do in my childhood. But while the similarities between the games are apparent, the changes Bug Fables made were substantial enough that it felt far more like an advancement of the original Paper Mario games than a retreading of the same ground. And putting aside my nostalgia, I probably have to admit that Bug Fables is the better game overall.
IGN reviewers be like "Paper Mario fans will be delighted with this loving homage!" because it looks and plays like Paper Mario. I'm a paper Mario fanboy (recently indoctrinated into Mario & Luigi, but I digress), and Bug Fables is the real deal. This game has is original, has a wonderful, multifaceted, engaging combat system, is cute, and has side quests that I actually want to play (remember Troubles in Thousand Year Door?). You can even play a challenging hard mode on your first run if you want to. My playthrough clocked 30 hours, so it's fully featured, too. Would recommend!