There is a rising tide of fear in The City. Hatred saturates every stone and whilst the rich prosper, the less fortunate face misery and repression. Ravaged with sickness and famine, they wait for something to change. Into this shadowy world steps Garrett, THE master thief in Thief, a reinvention of a franchise that helped define an entire genre of games. This first-person adventure features intelligent design that allows players to take full control, with freedom to choose their path through the game's levels and how they approach and overcome each challenge.
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Rather than the large and elaborate maps that characterized the earlier Thief titles, the reboot is little more than a linear series of rooms and hallways where you have to sneak past 1-2 guards in order to make it to the next 1-2 guards. Rinse and repeat until the game is done.
Thief (2014) is painfully simple. There are no longer any macro-level challenges related to exploration or puzzle solving. Everything you do revolves around finding a way past the micro-level challenge the game puts right in front of you. But with how oblivious the guards are and how basic the map is, there's little real challenge for anybody who has ever played a stealth game before.
Throw in a mess of technical issues and out of place action sequences and this game just fails at providing anything close to a satisfying experience. The underlying gameplay lacks everything that made the previous games enjoyable and replaces it with content that seems a better fit for Uncharted or some other 'cinematic' game. The final product is muddled, confusing, and boring. I really can't recommend playing this for anything other than morbid curiosity.
Thief (2014) is painfully simple. There are no longer any macro-level challenges related to exploration or puzzle solving. Everything you do revolves around finding a way past the micro-level challenge the game puts right in front of you. But with how oblivious the guards are and how basic the map is, there's little real challenge for anybody who has ever played a stealth game before.
Throw in a mess of technical issues and out of place action sequences and this game just fails at providing anything close to a satisfying experience. The underlying gameplay lacks everything that made the previous games enjoyable and replaces it with content that seems a better fit for Uncharted or some other 'cinematic' game. The final product is muddled, confusing, and boring. I really can't recommend playing this for anything other than morbid curiosity.
I have the sense that I'm supposed to dislike this game more than I actually do. The story is underwhelming, the lockpick minigame gets more annoying as the game progresses, AI is straight up confusing at times... there are lot of things you can point out that work against the experience. But I still found it to be oddly enjoyable. Part of it, I assume, is because I've not played any of the other Thief games. In a bubble it is not the type of experience I'd ever recommend anyone at any point to come back to or even consider going through for the first time, but it's not like I felt miserable playing this. So maybe that counts for something.