Rather than the large and elaborate maps that characterized the earlier Thief titles, the reboot is little more than a linear series of rooms and hallways where you have to sneak past 1-2 guards in order to make it to the next 1-2 guards. Rinse and repeat until the game is done.

Thief (2014) is painfully simple. There are no longer any macro-level challenges related to exploration or puzzle solving. Everything you do revolves around finding a way past the micro-level challenge the game puts right in front of you. But with how oblivious the guards are and how basic the map is, there's little real challenge for anybody who has ever played a stealth game before.

Throw in a mess of technical issues and out of place action sequences and this game just fails at providing anything close to a satisfying experience. The underlying gameplay lacks everything that made the previous games enjoyable and replaces it with content that seems a better fit for Uncharted or some other 'cinematic' game. The final product is muddled, confusing, and boring. I really can't recommend playing this for anything other than morbid curiosity.

Reviewed on May 14, 2024


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