Reviews from

in the past


Fantastic combat, beautiful graphics, mediocre story, and subpar traversal make for a slightly above average game that should be played by those who have an affinity for the genre or the subject matter.

Stellar Blade is an at-times serviceable action game that I have a LOT of issues with, the biggest one being that it is honestly pretty boring, outside of some of the combat. The visuals and, in particular, the animations, are impressive, but that's really the extent of elements of this game that I would consider as such. The pacing is pretty odd; for about 2/3 of the game, you have access to the hub city that gives you a number of mind-numbing side quests, and the rest of the game is equivalent to a point of no return, locking you out of the hub, and with the final 10 or so hours being an exhausting boss rush of four of the game's most difficult fights, one after the other. Most of these are decently designed, but the decision to have them back-to-back-to-back-to-back is questionable at best.

Stellar Blade's narrative is again, serviceable, but not much more than that. The voice acting is pretty great but the characters themselves are whatever. I liked Eve but that's about it. I really did not feel engaged by the story at any point, and there are a number of post-apocalyptic narratives that do a much better job with the twists, such as the obvious comparison to Nier: Automata, and even something like Horizon Zero Dawn.

The biggest issue with this game is that the only real draw is the combat, and anytime you are doing anything but that it becomes a real slog. I did not enjoy nearly any of my time with these other sections, particularly the ones that disable your sword, forcing you to only use your gun, which has some of the least satisfying gunplay I've ever experienced in a game. There are also a number of platforming sections that I hated, as the game's movement is not at all balanced for precision platforming.

Stellar Blade's combat is good but not great. My favorite part of it was the flashiness, but as a parry-based system, it is far inferior to something like Sekiro or Lies of P. The parry timing is weird; it is a lot earlier than you'd think, and I never quite got used to this even by the end of the game, and determined it just did not feel good. This is especially an issue in fights against bosses with very fast combo attacks, as you have to predict the timing, instead of reacting to it, which is not really feasible in most cases. As I said before, the gunplay sucks, and is very poorly integrated into the actual combat loop. The only time you really want to use it is when you are 'supposed' to, like when an enemy weakpoint is exposed after doing a certain defensive action. There is also a sort of 'super' mode that you unlock about halfway through the game called Tachy Mode, which unfortunately is pretty miserable to use. It looks cool but you deal effectively no extra damage compared to your regular for while it barely lasts 10-15 seconds, doesn't heal you, and gives you no i-frames upon de-activation. I ended up only really using it as a way to absorb hits from boss attacks that I could not understand the dodge/parry timing of, as you are invincible during it and it charges relatively quickly.

I do think there's plenty of people that will enjoy Stellar Blade more than I did, but I feel as though most aspects of a game like this that are really important to maintain player engagement were quite hollow, forgettable, and at times miserable to get through. Not the worst action game I've ever played, but generally one that I would consider a disappointment.

6/10

Gooning aside game is actually stellar, has a few minor issues and story is on the weaker side but everything else is amazing.

Shift up did a insane job on their very first AAA game and I can’t wait for stellar blade 2 and their next projects. You just gotta play it and experience it yourself and man soundtrack might be one of my favs oat.

9/10

Stale-ar Blade

Second abandon de l'année. Lorsque je me retrouve exaspéré toutes les 10-15 mins, c'est qu'il faut arrêter.

Rendons à César ce qui lui apartient : le gameplay est initialement très fun, mais il le reste surtout pendant les boss encounters.
Performance, graphismes et bande-son sont tous à la hauteur. La bande-son n'est pas au niveau de NieR à mon sens, mais reste très atmosphérique et agréable à écouter.
That's about it.

Ce gameplay si central stagne rapidement - malgré la variété dans les ennemis, beaucoup d'entre eux sont peu intéressants dans leurs mécaniques de jeu et ne proposent pas un vrai challenge.

Encore un jeu où le platforming est inutilement restreint et confus - on doit faire des tours pour rien, alors qu'EVE est à même de sauter suffisamment haut et s'agripper aux plate-formes.
Que dire de la nécessité d'utiliser le drone pour trouver n'importe quelle porte / objet dans les sections submergées (et certaines sections en intérieur / extérieur), du fait de la visibilité atroce ... Sans parler de comment EVE nage, c'est vraiment galère à manœuvrer.

Stellar Blade s'inspire (fortement) de plusieurs jeux - NieR Automata en plus grande partie, mais on voit également certaines séquences de gameplay tirées d'autres jeux (Uncharted 2, anybody?). On peut y voir une certaine admiration pour ces jeux-là et leurs développeurs, mais lorsqu'on voit voit du quasi copier/coller, c'est dur d'y voir autre chose qu'une pâle copie de l'original.

En parlant de comparaisons, l'histoire est absolument inintéressante en comparaison avec celle de NieR. Très fortement inspirée, mais très mal exécutée. Le Voice Acting est franchement digne d'un mauvais K-Drama dans sa VO coréenne; la version anglaise est encore pire et que dire de la version française ... Les différents personnages secondaires n'ont pas d'intérêt, les animations laissent à désirer, on s'ennuie et pire encore, on ne peut pas passer les cinématiques.

Après tout ça reste évidemment l'aspect tabou / controverse autour du jeu. En dehors des costumes, de la façon dont EVE est présentée, etc, il y a une certaine misogynie apparente dans les interactions entre EVE et son compagnon Adam (qui n'explique pas un certain nombre de situations car "c'est trop compliqué", etc, wtf?) ou bien très tôt avec Orchal, qui ne remercie qu'Adam alors qu'EVE a fait tout le boulot, qui m'ont laissé avec une mauvaise image en tête et que le jeu n'a finalement pas réussi à effacer.

Bref, un jeu passable, mais qui aura déjà occupé suffisament de mon temps au vu de ce qu'il offre.

really solid souls/ sekiro-like!! super fun combat, decently difficult, and incredible music.


Slop game for coomers. You can and should demand better of the games you play. Literally any Souls-like - even the bad ones, like The Surge - is better than this. Boring, overwrought, unskippable cutscenes, long stretches where you do nothing, constant use of X-Ray Vision to find things, and SO much padding. Commits basically every single sin of modern game design almost as if it was following an "exploitative design" checklist.

Also I'm gonna use my review to soapbox for a minute about "pretty girls" in games. The women in this game are designed according to a beauty standard that is only achievable through extensive cosmetic surgery available only to the richest or most-connected South Koreans. Also, butch women are hot as fuck and if you don't appreciate a lady wearing a bomber jacket and jeans with a revolver by her side and a jawline that could chip a diamond, that's a you problem.

If you want to play a good character action game, play Devil May Cry or Nioh. If you want to play a good character action game starring or co-starring a hot woman, play Bayonetta or Ninja Gaiden or Nier Automata. If you want to see a woman's ass jiggle, watch a porno.

That Stellar Blade has been adopted by the stupidest gamers ever as a tentpole game when it would be barely serviceable as a $30 mid-budget bargain bin title is completely deranged to me. I hate the culture war and what it does to people's brains.

Honestly, this game is pretty cool, but it lives in Nier's shadow.

Now this is a wierd take if you know me, but I think Nier is a better game than this overall. I did 3 playthroughs of Nier (the base 3 of 2B, 9S, and A2) and felt pretty underwhelmed. I felt like the gameplay was just too shallow and repetitive for my taste. However, I do get why so many people adore it.

I think this game has far superior gameplay, but almost everything else it does is trying too hard to be like Nier. Wearing one's inspiration on their sleeve isn't a bad thing, but the story, music and even some characters are plucked straight from Nier: Automata. It's to the point where you won't stop comparing the two. That doesn't have to be a bad thing, but one game clearly has a better story, and so it becomes hard to ignore.

That said, Stellar Blade may have an identity crisis, but I still enjoyed my time with it. It certainly gets better and better as it goes on, but it feels like it really doesn't shine until you're near the end. I made sure to do all side quests in my first playthrough, and nab all collectibles so I could get the platinum trophy.

Combat is fun. It's not super deep, but there's enough to carry you throughout the game. I just always felt like I could never fully get the parry timing down. As someone who platinum'd Sekiro, this really frustrated me. I don't know if my skills waned or if Sekiro just had the mechanic down perfectly, but parrying was something I never became comfortable with even up until the end of this game. The gun feature would've been better if it was more seamless to weave into combos with, or better yet if it didn't break lock-on during combat (as of the time of me writing this, they HAVE updated it so it doesn't break lock-on). I didn't like though when you got surrounded by multiple enemies. You could get stagger-locked to death very easily, and the only real way to survive is to just spam the Crescent Slash attack, your primary AOE attack. It doesn't help that if you want to parry multiple enemies, you have to parry each individual attack. And as I mentioned earlier, parrying was difficult enough as it was. I did enjoy the latter boss fights and the way you could customize EVE to play your own way.

The puzzles were a nice enough distraction, however, there are some things that were far too annoying. I remember playing the beginning of FF7 Rebirth and thinking "Oh no... How many big heavy objects am I gonna have to slowly push around?" only for it to be like 3 of them for the entire game. Stellar Blade LOVES to make you push big blocks around. But honestly though, that's the worst kind of distraction you'll find. Everything else isn't so bad.

I will say the map and fast travel systems were pretty bad. There are about 9 or 10 maps that you'll explore. But every area that is linear doesn't have an actual map associated with them. This can make exploration, or retreading, a nightmare in some cases. Thankfully, you have the ability to ping environments to see where collectibles are, so missing items is very unlikely if you spam it enough. However, fast travel is still pretty bad. You can't just select anywhere to fast travel to. You can fast travel within zones, but if you want to go to a different zone, you have to first fast travel to the zone itself and THEN fast travel again to the specific area within that zone you want to go. It makes going back and forth between areas extra tedious.

The story, as I've said, is just a Nier ripoff. If you've played that game, you'll just be experiencing a shallower version of it here. I barely understood what was happening by the end. The characters are pretty bland and forgettable. I played this game in the Korean dub. Now, I'm not a master of the Korean language (I'd say I'm intermediate at best), but even I could tell the voice performances were bland. Adam's voice actor honestly sounded like the computer-generated male voice you'd hear making announcements here in Korea.

Lastly, I will say it was a delight playing dress-up and customizing EVE. I usually don't take aesthetics seriously, but you could tell they put a lot of work into making EVE herself look incredible. Truly a sight to behold (especially in that Ocean Maid outfit).

All that said, this being Shift Up's first big console release is impressive no matter how you slice it. If they can get away from their inspiration in the next game, I think it'll be a much more notable experience.

There are some points in the story I didn't like, but everything else in this game is awesome, the environments, the characters, and the bosses are all on point and the music is some of the best I've heard in gaming. It's just an amazing video game overall.

it's the premise of coughing baby nier automata, but with the plot twists of coughing baby nier gestalt/replicant, but with the gameplay of sekiro if it was cripplingly addicted to fent. it's got one of the worst stories i've yet seen in a game, it's legit more fun to guess at what ideas the plot is gonna crib off next than actually engage with it, both the english and korean voice tracks are grating as hell, half the game is spent in that one desert area from nier automata, it's way too easy until the slight skill check in the last two hours, and you gotta play the whole game with one finger over the home button in case someone walks into the room, there's like no reason this should work but i've beaten it three times so it's gotta be doing something right. the actual like Video Game part of this video game is so god damn fun, keep yourself like four or five weapon upgrades behind the curve and crank your attack speed way the fuck up and you gonna be playing one of the sickest action games in recent memory istg. plus that soundtrack i mean like Oh My Goodness bro Oh My Stars bro Oh My Days that shit is peak. legit kinda sad i can never bring this up in conversation cuz it's a fuckin Big Booty Korean type game but c'est la vie ig.

If I had a nickel for every time I played an action game about a sexy android lady enlisted in an elite military unit of other sexy android ladies whose stated mission is to eradicate a monstrous threat from Earth so that humanity can finally return to the surface after a war forced them to evacuate to a space habitat, only to become the sole survivor of that unit after an assault on the surface goes horribly wrong and meet up with some guy who agrees to provide hacking and recon support so she can still continue her mission, before her time on Earth exposes her to information and viewpoints that contradict the dogmatic authority she's been unquestioningly loyal towards and eventually cause her to have a crisis of faith as she uncovers more about the true nature of her adversaries, her allies, and herself, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice.

...well, maybe it's not that weird. As much as I love NieR: Automata, I'll admit that there are axes on which it's not exactly difficult to outdo. And Stellar Blade chooses its battles wisely, with expanded combat mechanics and massively increased enemy variety that make the whole experience so much more fun to get through on a moment-to-moment basis. Although you only have one weapon, melee combat is made more demanding by the addition of Sekiro-style perfect parries and color-coded telegraphed attacks that warrant more specific responses. This system isn't perfect - Eve has a nasty habit of dodging backwards when I press forward+dodge which I never figured out, and the separation of "shield" and "balance" into separate indicators is a tad clunky - but at the end of the day, the animations and timing have the juice they need, so it by and large feels good. On Normal Mode (you don't unlock Hard until you beat it), I managed to just barely beat most bosses on the first try, with 0 or 1 Estus-equivalents remaining. To me, that's an ideal dramatic experience, especially at a time when games are coming out so quickly I can't hope to keep up, but given how I usually am with action games that probably means it will be too easy for the rest of you.

Throughout the game, you unlock other combat mechanics, some of them late enough that I won't say exactly what they are in case you consider it a spoiler. But suffice it to say that I found every addition to the melee combat useful, and I worked them all into my toolkit without much fuss even though I'm not usually the type. You also get non-melee options in the form of a few gun options for your drone and some consumable bomb-type stuff. I didn't use these much, but they don't seem to be complete afterthoughts - there's a section soon after you unlock the gun where you're forced to use it on its own, and it's easy for a premise like that to go horribly wrong, but I found that section surprisingly fun with a unique flavor to it. I honestly think the game should have done more to make you lean on your gun, like including fragile sniper or support types in encounters.

The non-gameplay parts don't lend themselves nearly as well to comparison. The plot is about as predictable as you'd expect from the top paragraph - the only times I was surprised by a plot twist were the times I was surprised something was a plot twist, and not something all the characters were supposed to have known already. The locations and music are good on their own, and provide a lot more variety than Automata, though they don't cohere quite as well and there's not much I think I'll end up remembering about them in the long run. The enemy designs are the real standout: there are tons of them, including a bunch of unique bosses, that run a wide gamut of aesthetics without ever feeling out of place (until some truly ridiculous shit shows up at the end, anyway).

The character designs are... about exactly what I expected after learning that these guys made NIKKE. On the one hand, character customization is one of my favorite features in any game, and going into Stellar Blade blind I didn't really expect it at all, so unlocking literal dozens of unique outfits and accessories over the course of the game was a real highlight. On the other, it kind of sucks that nearly all of them feel a need to "sex it up" in some way or another. Before you press "submit" on that comment you just wrote, please know that I don't have any problem with the existence of sexy outfits (and I spent more time rocking the swimsuits than I would care to admit). But at times, the gacha-gooner mentality of the outfits feels almost like an infection, taking otherwise good designs and cutting random, ugly holes in them, as if signaling sex appeal is more important than having appeal of any sort. If anything, the most fetishistic outfits are some of the best, just because no one felt the need to ruin them (if anyone asks, that's why I picked the swimsuits). To show how serious I am about fashion, I will cap this section off by saying that the deciding factor for me in giving this game a 3 instead of a 3.5 was that the ponytail is non-optional even though all the alternate hairstyles were clearly designed without it in mind and it makes them all look stupid.

In summary, Stellar Blade is a fun game and I recommend it. It steps very deliberately into the shadow of NieR: Automata and for a lot of people it will probably hold up in that comparison. It's not going to be an all-timer for me, though. Stellar Blade didn't make me cry.

(well, not through my eyes at least HEYOOOOOOOOOO)

infelizmente esse não me agradou tanto quanto gostaria, botei muita expectativa em cima (talvez tenha sido erro meu) e acabou que o jogo sofre de inúmeros problemas quanto a conteúdo, criatividade e etc, tentaram chupar ao máximo a formúla de NieR/NieR Automata e fizeram algo bem abaixo do esperado (sério, não só a estrutura, designs, lore e etc mas até o PLOT do jogo é IDÊNTICO a obra de Yoko Taro)

Mas claro que tem pontos positivios, a gameplay é uma delícia e extremamente viciante, desafiadora e satisfatoria, os cenários são belos, a trilha sonora é encantadora e o level design de sessões lineares é mágico, remetendo games de PS2.
O verdadeiro problema é o conteúdo medíocre e fraco que o jogo oferece em meio ao semi open world falho (e chato de explorar) e todo seu conteúdo maçante, genérico e repetitivo. A história é extremamente fraca e pouco inspiradora, nada me cativava para prosseguir jogando a linha principal, os personagens são apáticos e nenhum pouco memoráveis, a lore por ser um clone fraco de NIER se torna esquecível, etc.

Sinto que se o jogo fosse LINEAR, só andar para frente e bater, minha opinião final seria diferente, mas no geral ainda sim é um jogo legal que da para se divertir quando ignoro esses problemas.

Thank you for the food Shift Up 😋

A game I never thought would release. I was a little late due to unforseen circumstances I had problems with it but I got to slice and dice Enemies in a pretty dress so what else could I want really. I have to do a few more things and then I have the platinum.

Stellar Blade is a excellent game.It was much better game then I expected it too be. The combat and the music score are the real highlights of the game. The enemy design is really good with plenty of different enemy's to fight. The game itself is extremely polished with hardly any bugs or glitches. I hope they make a sequel too this game and continue to lay the foundations that this game sets.
Total playtime 44 hours

Have you ever asked to get food while out with your parents, only for them to respond with “No, we have food at home”? Then, once you get the food at home, you realize it is just ok compared to your favorite restaurant. Well, that is the best comparison I can make for Stellar Blade. It is no secret Shift Up were fans of the Nier series. However, Stellar Blade takes so much inspiration from Nier that by the time you finish it, you will realize it was just an okay game compared to Nier. I would go as far to say you might as well play Nier Automata and get more enjoyment from that. Now, Stellar Blade does have some positives. The gameplay is pretty fun, especially in its boss fights. One of the best feelings I got from this game was parrying attacks right on time to hear the satisfying sound that indicated a successful parry. The soundtrack is also pretty, especially in the latter half of the game. Finally, the graphics are beautiful, especially in its open world segments. Unfortunately, I have more negatives with the game than positives.

Stellar Blade’s biggest flaw is its story. It is just boring, and incredibly predictable. Especially, with it being a retelling of Adam and Eve, that if you are aware of the original story, you can accurately assume where the rest of it will go. If you have played Nier Automata, you can also see certain story beats get ripped straight from that into Stellar Blade. It even tries to be thought provoking, but ultimately fails to do so because it does not have anything to say thematically. To make matters worse, characters are written to be so lifeless, and the flat voice acting causes any cut scene to be just a drag. I also found the world to be just uninteresting, even with a bunch of lore written about it. Overall, I found Stellar Blade’s story, characters, and world just incredibly boring. However, I should note that there are one or two moments when the main protagonist, EVE, is being badass and for a second, I would be engaged, but after that moment wears off, I lost interest quickly.

Now I should address the elephant in the room, that being the sexualization of EVE. As someone who enjoys making their characters look cool or attractive in games such as Cyberpunk or Baldur’s Gate, some of the character design in this game made me uncomfortable. This problem stems from its OPTIONAL outfits for EVE, where some outfits are just lingerie. Ironically enough, all the outfits are incredibly detailed and fun to look at, but they are just too revealing. Thankfully, these outfits are optional, and you could just use the base suit which sort of fixes that problem. Of course, you will still notice some unrealistic jiggling on certain parts of her body, but thankfully it becomes less noticeable in the latter half of the game. So if you have an issue with EVE’s sexualization in the marketing or social media talk, you might have some trouble with Stellar Blade. Of course, I am probably not the right person to discuss such topics but felt that I should at least point it out.

While it may have sounded like I HATED Stellar Blade, I thought it was fun. Sometimes video games do not need to tell an emotional story and it just needs to be mindless fun, which is okay. I am hoping Shift Up can learn some lessons from Stellar Blade’s mistakes because if they do, I can see a sequel being great. Overall, I thought Stellar Blade had fun gameplay, pretty music and looked amazing on the PS5, but found it lacking in quality with its story, characters, and world. As a result, my final score for Stellar Blade is a 7 out of 10. I just would not recommend playing this in front of family or significant others.


A inspiração em Nier aqui é clara. Eu curti os visuais do jogo e achei o combate muito intuitivo, mas a jogabilidade eventualmente fica maçante e repetitiva.

O resumo da ópera é: dropei pela gameplay, zerei pelo bundao da Eve 😂👌

Rpz eu achei que esse jogo aqui ia ser mei ruim mas porra... que surpresa boa meus amigos. Jogabilidade o fino, achei a dificuldade na medida. Cheguei a pensar que os boss estavam fáceis a partir de um momento ali mas os últimos 2 boss eu morri igual muriçoca em dia de carro do fumacê. A trilha sonora é ótima. Inclusive não só a trilha como os sons do jogo em si são bem bons. O jogo é belíssimo, tudo muito bonito. Eu só não gostei muito dos cenários pq eu não sou muito fã de deserto e teve logo 2 aqui pra explorar kkkkkkk
A história não é incrível, mas tá longe de ser ruim tb. Só podia entregar o plot um pouco mais tarde no jogo, logo cedo já da pra pegar oq acontece. Meu único problema com o jogo é com a protagonista, a bixinha da EVE é toda sem sal o jogo quase todo. Ela começa a ter personalidade muito pra perto do fim do jogo e ai complica pra vc se importar com ela, vc se importa mais com os outros personagens kkkkkkkk. Mas é isso jogo do bom recomendo, bjo

Lo mejor que tiene es su jugabilidad y combate. Las partes lineales y, sobre todo, a partir del punto de no retorno, son muy disfrutables y me hace preguntarme porque decidieron añadir zonas de "mundo abierto" que, en mi opinión, no pintan nada. Otro punto destacable para mi gusto es la gran banda sonora que tiene. En general, Stellar Blade es una muy buena entrega y se agradece ver nuevas IPs por fin, sin duda jugaré la secuela si la hay algún día.

I’ve seen a lot of people compare this game to Nier and Bayonetta but I haven’t played any of those so for me this game was great!

Combat is really fun! It felt intuitive and it’s super satisfying to pull off consecutive parries. Graphically it’s one of the best looking games I’ve played on PS5! The game has some really cool character designs too!

Of course there’s Eve who I will admit I do like her design but there’s also a lot of others like Orcal and Enya who I think are really cool. Even a lot of the bosses designs go hard.

Story wise I thought it was alright, I was invested but it wasn’t anything that really wowed me. I’ll also admit the final sections of the game are surprisingly boss heavy and the ending kinda sneaks up on you. With that said the last like 3 bosses gave me a real challenge that looking back I appreciated but I could see being annoying to some players.

Overall I loved Stellar Blade for more then just the sexy robot ladies and for that I say it deserves to be up there as one of the better games of the year!

Awesome gameplay and soundtrack.

Um hack n slash genérico, sem sal que se pendura na sexualização do corpo feminino.
Uma história pífia e rasa, gameplay enjoativa, personagens com a mesma carisma de uma porta e por aí vai.

Story 7/10
Visuals 10/10
Difficulty 7/10

O ponto mais alto deste jogo, sem dúvidas, é a jogabilidade e os inimigos. No entanto, não ter a opção de desligar as músicas que ficam tocando é um pouco enjoativo.

Apesar de gostar da história, não sei até que ponto gostei destes personagens em termos de personalidade e construção, pois tudo soa meio vazio ou muito superficial.

Sobre os inimigos, há muitos designs incríveis, mas é uma pena que os mais legais apareçam menos que os demais.

Há uma sacada bem interessante envolvendo o nome de dois dos três protagonistas, que a gente só vai entender lá no final.

No geral, vale o tempo.

We have Nier at home. En iyi zamanlarında vasat oğlu vasat bir aksiyon oyunu. En kötü zamanlarında da kadın vücudunu her fırsatta fetişize eden, saçma sapan içi bomboş fake intellectual bir hikayeyle vakit harcayan, cutsceneleri geçemediğin, inatla platforming yaptırmaya çalışan boktan bir oyun. Esinlenmek ile kopyalamanın farkını bildiklerini düşünmüyorum. Yoko Taro'nun fikrinin bi değeri yok btw

Wife’s Reaction:
“You knowingly married an outspoken feminist, and yet you bring this into my house?!”

Nearly NieR:
Stellar Blade wears a lot of its inspiration on its sleeve and it all works amazingly. I’m a big fan of the combat with its speed and impact, and the game’s soundtrack is awesome. But the game falters by not diversifying its gameplay enough and having a lacking story.

Stellar Blade tiene un combate espectacular (desafiante, pero muy asequible para todo el mundo), una OST muy buena con reminiscencias a Nier y una exploración completa que para nada me esperaba.
La historia, pese a tener un buen trasfondo y un final muy decente, es quizás su punto más flojo. La narrativa se diluye en las zonas de "mundo abierto" y el las animaciones faciales no transmiten nada.

Muy recomendado a los amantes de la acción.


I had a blast with this one. The combat is extremely addicting and fun- the attacks, combos, and counters feel super satisfying and look amazing. All of EVE's finishers go so fucking crazy dude. the exploration is engaging, soundtrack SLAPS, the side quests feel rewarding and worth doing. The story is decent, it's not anything groundbreaking but it's solid and cohesive. And man the customization is just top tier. Had a lot of fun mixing and matching the different outfits, hair styles and accessories. Lord those outfits. peak fanservice while also being very fun to play. THANK YOU SHIFT UP! THANK YOU EVE!

Stellar Blade é simplesmente LINDO. A iluminação e cenários desse jogo são de tirar o fôlego. É impressionante a variedade de paisagens diferentes que vemos e quanto cada uma é impressionante. A atenção aos modelos dos personagens também é incrível. O jogo também está super bem otimizado no PS5, não tive um único crash e os loadings são muito rápidos, tanto para entrar no game, quanto dentro do próprio.

A jogabilidade do jogo não é nada super especial. A Eve se movimenta de forma bem leve e fácil de controlar. Em alguns momentos senti que as animações poderiam ter uma transição melhor entre uma e outra, mas não foi um incomodo constante. Algumas sessões do jogo são focadas no parkour e puzzles. Essas conseguiram fazer eu me sentir num jogo de plataforma, achei divertido.

Eu completei TODAS as sidequests do jogo, e sim, acabaram ficando repetitivas depois de um tempo. Pelo menos você conhece um elenco ótimo de personagens secundários e faz umas atividades interessantes.

Os mini games também são um ponto a comentar. São constantes, tem vários diferentes, nenhum muito difícil ou irritante. Em alguns jogos o excesso de mini games é um problema, em Stellar Blade com certeza não é o caso. Até pescar é divertidinho nesse jogo.

O combate do jogo tem sim uma certa curva de aprendizado. Não vou dizer que é simplesmente fácil ou difícil. Dar parry com constância não é fácil e você precisa se acostumar a usar TUDO que o jogo te entrega. Isso é ótimo, acaba criando um combate muito divertido. O melhor é que o jogo continua introduzindo novas mecânicas e habilidades durante todo a jornada da Eve. Eu desbloqueei UMA ÁRVORE DE HABILIDADES INTEIRA em plenas 15 horas de jogo e um tempinho depois o famosíssimo modo RAGE que pressiona ambos os analógicos, que todo jogo tem hoje em dia.

Também tenho que falar que as animações dos golpes, tanto da Eve quanto dos inimigos são ESPETACULARES. Tudo muito fluído e lindo de se ver. Juntando tudo isso com os efeitos exagerados e a trilha sonora maravilhosa (falarei dela) cria um combate dinâmico, tenso e muito divertido. A variedade de inimigos comuns é absurda, deixando cada área nova interessante e mantendo o jogo e o desafio renovados.

Falando sobre os chefes: quando eu comprei o jogo eu não esperava chefes muito fodas ou especiais. Eu estava muito enganado. O jogo tem diversos chefes, todos muito únicos, com movesets variados e interessantes. Devo dar destaque aos Naytibas alfas, que são todos SENSACIONAIS. Toda a antecipação pela aparição deles é paga na hora da batalha. Aviso: você vai se estressar e morrer... Morrer MUITO.

Stellar Blade conta muito da própria Lore através de documentos e livros. Os NPCs tbm tem falas que explicam algumas coisas. Realmente é o tipo de coisa que vai depender do interesse do jogador. Quanto à história principal, eu gostei bastante, conta uma história bem fechadinha, com alguns mistérios e uma reta final tensa e emocionante e com alguns Plot twists interessantes. Eu achei o final (o que eu consegui, pq tem 3 no total) pouco satisfatório, infelizmente.
Sobre a protagonista: Eve é carismática, corajosa e caridosa. Também se mostra impaciente e mandona em alguns momentos, mas sempre é a voz da razão no trio principal. No geral ela tem bastante personalidade e os comentários dela são ótimos. Gostaria de ter ouvido ela falando com mais frequência.
Também vou citar a Lily Artemis. Essa tinha tudo pra ser insuportável, mas acaba sendo uma companhia ótima nessa jornada. O bom humor e ocasionais surtos de raiva dela são engraçados sem ser completamente caricatos. Lily é simplesmente o coração dessa aventura

Não vou falar muito sobre o design de som e a trilha sonora porque são coisas que você precisa jogar para entender, mas merecem muito serem citadas. O design de som de Stellar Blade é PRIMOROSO. Tudo tem um som condizente e satisfatório. Desde inserir uma moeda pra ativar um acampamento, até os golpes mais mirabolantes da Eve. Tudo que eu elogiei acima só é melhorado pelo design de som. A trilha sonora é algo divino. Feita pelo mesmo estúdio de Nier, se não me engano. Todas as grandes lutas tem trilhas memoráveis, e cada lugar novo que você vai é impossível não prestar atenção na trilha nova que agracia teus ouvidos. Vão procurar no YouTube porque vale a pena demais.

Vou falar da personalização também porque é importante. No jogo é possível personalizar o cabelo da Eve, e de alguma forma eu fui jogar sem saber disso kkkkkkkkkkkk
As opções são lindas e variadas, da até pra mudar a cor. Eu sou fanzola de qualquer tipo de personalização em jogo.
Agr o ponto polêmico, os trajes. O jogo tem cerca de 40 "nano-trajes" para a Eve, e me surpreendeu bastante que a maioria é extremamente único. Temos pouquíssimas roupas que só variam em cor. Algumas são extremamente lindas e não vou negar que todas são criativas e tem seu mérito. E sim, temos trajes extremamente sexualizados no jogo. Eu pessoalmente não curto jogar assim. Tem quem goste e tá tudo bem, não vou ficar palestrando sobre nada. Meu ponto sobre Stellar Blade é que é um PUTA JOGO, independente disso aí.

QUERO EXPANSÃO E SEQUENCIAS NA MINHA MESA PRA ONTEEEEM. VUMBORA SHIFT UP


sony will murder senran kagura for having "too much fanservice" but this yoko taro slop of a game gets a pass for some reason?

Stellar Blade lives up to the hype as it delivers a well written and captivating story along with a main protagonist that has the potential to be one of PlayStations best icons when it's all said and done.

The future is bright here!