Gabeagool97
010
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Played in 2024
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Wow this was extremely disappointing.
The game is absolutely beautiful, probably the best game as far as graphics and fidelity go. I was in awe and literally had my jaw drop upon starting this game. Many scenes breech upon photorealism.
Melina Juergens is fantastic and her performance was amazing. She is a great actress and I would love to see her in more projects.
But man, this game is a massive step down in almost every other way.
Upon a recent replay, i found myself loving how simple yet brutal and realistic the combat was, and pretty much the same for the puzzles. I enjoyed them alot and was looking forward to seeing them just ever so slightly refined in this next entry. The combat LOST a few mechanics from the previous game. I could not believe that. It was so satisfying to bash a shield with a kick and then slice the shield warriors. To charge into battle and leap with an overhead slash. This game removes one of those and locks the other behind the over reliant focus mode. The puzzles were so much MORE simple, and more scarce it felt as well.
Most of this game was just moving forward, squeezing through crevices, and vaulting over ledges. While it was nice to enjoy the amazing scenery, I really wanted more depth, and found myself very disengaged throughout most of the game.
There were a few highs in the story and I really wish the game was firing on this cylinders more frequently due to how short this experience was. The overall narrative really was a massive step down from the first game, and I really did not enjoy what the message seemed to be at the end.
I hope ninja theory can stay afloat amid the disastrous XBOX ecosystem, and I hope this was just a tech demo for the next entry in the series. I hope they come back swinging with a game that looks this good and has a much more refined and engaging narrative experience next go around. I have hope.
The game is absolutely beautiful, probably the best game as far as graphics and fidelity go. I was in awe and literally had my jaw drop upon starting this game. Many scenes breech upon photorealism.
Melina Juergens is fantastic and her performance was amazing. She is a great actress and I would love to see her in more projects.
But man, this game is a massive step down in almost every other way.
Upon a recent replay, i found myself loving how simple yet brutal and realistic the combat was, and pretty much the same for the puzzles. I enjoyed them alot and was looking forward to seeing them just ever so slightly refined in this next entry. The combat LOST a few mechanics from the previous game. I could not believe that. It was so satisfying to bash a shield with a kick and then slice the shield warriors. To charge into battle and leap with an overhead slash. This game removes one of those and locks the other behind the over reliant focus mode. The puzzles were so much MORE simple, and more scarce it felt as well.
Most of this game was just moving forward, squeezing through crevices, and vaulting over ledges. While it was nice to enjoy the amazing scenery, I really wanted more depth, and found myself very disengaged throughout most of the game.
There were a few highs in the story and I really wish the game was firing on this cylinders more frequently due to how short this experience was. The overall narrative really was a massive step down from the first game, and I really did not enjoy what the message seemed to be at the end.
I hope ninja theory can stay afloat amid the disastrous XBOX ecosystem, and I hope this was just a tech demo for the next entry in the series. I hope they come back swinging with a game that looks this good and has a much more refined and engaging narrative experience next go around. I have hope.
4 years ago when I played this game I was a vastly different gamer. I had no patience and I went into this game thinking it was going to be a completely different experience. I did not like it.
I decided to give it another go in preparation for the sequel release next week, and let me tell ya, I could not have been more wrong about this game.
The atmosphere and world design are fantastic. The sound design is so haunting and immersive. Senua is a fantastic character and learning her backstory as her psychotic episode unfolds is so gripping and unique.
The most surprising thing for me is how much I enjoyed the puzzle solving and the combat. I remember hating it when I first played it, but man I loved it. The combat is so simple but every parry feels so damn good. Your blade feels so strong and as you hold run and press an action button and have senua charge into battle, you cannot help but feel the adrenaline of each encounter, as you wonder just how much you can die before game over, as the game informs you at the start (if you don’t look up how this actually works during your play through lol).
I cannot wait for Saga to release next week, just hope Xbox did not kill this game or do something wrong as the marketing for it has been non existent.
I decided to give it another go in preparation for the sequel release next week, and let me tell ya, I could not have been more wrong about this game.
The atmosphere and world design are fantastic. The sound design is so haunting and immersive. Senua is a fantastic character and learning her backstory as her psychotic episode unfolds is so gripping and unique.
The most surprising thing for me is how much I enjoyed the puzzle solving and the combat. I remember hating it when I first played it, but man I loved it. The combat is so simple but every parry feels so damn good. Your blade feels so strong and as you hold run and press an action button and have senua charge into battle, you cannot help but feel the adrenaline of each encounter, as you wonder just how much you can die before game over, as the game informs you at the start (if you don’t look up how this actually works during your play through lol).
I cannot wait for Saga to release next week, just hope Xbox did not kill this game or do something wrong as the marketing for it has been non existent.