Bio
Shin Megami Tensei Nocturne would never take advantage of our innate gullibility.
Personal Ratings
1★
5★

Badges


Loved

Gained 100+ total review likes

GOTY '23

Participated in the 2023 Game of the Year Event

1 Years of Service

Being part of the Backloggd community for 1 year

Gone Gold

Received 5+ likes on a review while featured on the front page

GOTY '22

Participated in the 2022 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Roadtrip

Voted for at least 3 features on the roadmap

Liked

Gained 10+ total review likes

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Shin Megami Tensei: Nocturne
Shin Megami Tensei: Nocturne
Hades
Hades
Dragon Age: Origins
Dragon Age: Origins
Bayonetta
Bayonetta
Psychonauts
Psychonauts

793

Total Games Played

007

Played in 2024

071

Games Backloggd


Recently Played See More

Hades
Hades

May 25

Returnal
Returnal

May 23

Hades II
Hades II

May 13

Balatro
Balatro

Mar 20

Stardew Valley
Stardew Valley

Mar 17

Recently Reviewed See More

I felt like running through the story again in prep for 2. I had about 110 hours on switch before so I ended up putting it on hell mode. I'm glad I did, because even with that on I still ended up nabbing my 1st win early and missed some story segments.
For the most part, Hades 2 doesn't just feel like a straight up upgrade on 1. In a lot of ways the game feel does very different things so one doesn't invalidate playing the other. That being said, going back to the "call" system for ultimates over the Selune ones in 2 is such a massive downgrade. The amount of runs where I just neglect getting that slot filled and still win is very telling. Also, while I like Mel in 2, Zag is just going to always be my guy. Easily in my top video game protags. Hades was right. Dude should've been the god of back talk. I live for his sass.

It's still fun, especially if you got someone to play with online, but the slowed down gameplay feels off and my brain just cannot process the 4 different currencies.

I think the combat feels really nice and fluid and I love the vibes of the setting. As a rogue like though, the structure of it kinda baffles me. There isn't really a whole lot of incentive to redo boss fights since once you beat them, you permanently unlock access to the next area. Really, your only reason to not just mad dash to the exit is finding power ups. I'm also not the biggest fan of the walking sim spooky house moments. The story itself does create an interesting horror scenario out of the rogue like loop though.