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Friend of mine is putting the final touches on an English patch that I helped playtest, will add the link to this review when it's out.
Really fascinating SHMUP, has some questionable design choices but it's so short and seemingly easy to learn the 1cc that I can't really be too bothered by it. Gonna try to practice it sometime soon, but yeah this was a fun go-around.
Hoping it gets a M2 ShotTriggers release or something so it can get more eyes on it, the development history of this game was fascinating in just how much it was doomed to flop.
Really fascinating SHMUP, has some questionable design choices but it's so short and seemingly easy to learn the 1cc that I can't really be too bothered by it. Gonna try to practice it sometime soon, but yeah this was a fun go-around.
Hoping it gets a M2 ShotTriggers release or something so it can get more eyes on it, the development history of this game was fascinating in just how much it was doomed to flop.
Still got a lot to unpack with regarding this game, but I loved it a lot. It kinda blew me away just how "human" of an experience it was, wasn't too sure exactly what to expect going in.
I'm gonna give myself a break before doing a 2nd run because I kinda shotgunned the back half of this first run, but I'm eager to experiment with different builds.
I'm gonna give myself a break before doing a 2nd run because I kinda shotgunned the back half of this first run, but I'm eager to experiment with different builds.
Extremely innovative, I was kinda blown away by how well this aged considering it was when the FPS genre was in its infancy, and Mario 64 hadn't revolutionized 3D platforming. I normally think the whole Ghost N Goblins approach to NG+ is silly but the core gameplay feels nice enough (and it's also very much short enough) that it didn't bother me.
Go give this game a spin if you haven't already, it's really neat. I gotta peep the sequel.
Go give this game a spin if you haven't already, it's really neat. I gotta peep the sequel.