Bio
I'm Callum. I'll be better in the sequel.
I'm Callum. I'll be better in the sequel.
Badges
Gamer
Played 250+ games
GOTY '23
Participated in the 2023 Game of the Year Event
GOTY '22
Participated in the 2022 Game of the Year Event
3 Years of Service
Being part of the Backloggd community for 3 years
GOTY '21
Participated in the 2021 Game of the Year Event
Liked
Gained 10+ total review likes
N00b
Played 100+ games
GOTY '20
Participated in the 2020 Game of the Year Event
Favorite Games
323
Total Games Played
011
Played in 2024
381
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Just shy of 140 hours of well researched technological singularity pondering, fun characters and weirdo romance, glued together in a punchy 2D action game with a great make-a-combo system.
Despite appearances it's not a mech game in the super robot sense (quite frankly the mech design is terrible). But Baldr's Sky is a story of everything beyond human. It explores almost all ideas of trans-humanism in some form. The mecha are called simulacrum, they are... virtual other bodies used for fighting. Not what Baudrillard had in mind. But his ideas are reflected in the work and thrown around constantly. Just as you think they're just riffing on The Matrix another completely different thought exercise pops up and proves Baldr's Sky is good enough to sit alongside it's contemporaries in fiction. It is also completely a product of the mid-2000s post dotcom bubble sci-fi. As a fan of that era, I love it. But it's dated as heck.
An extremely niche, extremely long, genre-piece in an already niche genre of gaming. I am so glad this exists. It really shouldn't.
PS I never want to read about Schrödinger's cat again. 3rd or 4th visual novel in a row now.
Despite appearances it's not a mech game in the super robot sense (quite frankly the mech design is terrible). But Baldr's Sky is a story of everything beyond human. It explores almost all ideas of trans-humanism in some form. The mecha are called simulacrum, they are... virtual other bodies used for fighting. Not what Baudrillard had in mind. But his ideas are reflected in the work and thrown around constantly. Just as you think they're just riffing on The Matrix another completely different thought exercise pops up and proves Baldr's Sky is good enough to sit alongside it's contemporaries in fiction. It is also completely a product of the mid-2000s post dotcom bubble sci-fi. As a fan of that era, I love it. But it's dated as heck.
An extremely niche, extremely long, genre-piece in an already niche genre of gaming. I am so glad this exists. It really shouldn't.
PS I never want to read about Schrödinger's cat again. 3rd or 4th visual novel in a row now.
The effect when you slot all the clues in place is one of the best things in gaming.
The bottom bar turns green, a nice charm plays and the used up clues disappear from the row of collected things in a classic power-point inspired fizz fade.
So understated and yet deeply motivating and reaffirming. Genius.
The bottom bar turns green, a nice charm plays and the used up clues disappear from the row of collected things in a classic power-point inspired fizz fade.
So understated and yet deeply motivating and reaffirming. Genius.
Love the Okinawa vibes. Kiryu running a beachfront orphanage is soul cleansing and good - it's the Yakuza storyline that mostly uninteresting and hard to follow
You spend a lot of time in this Okinawa game just running around Kamurocho again which, sure, new engine, PS3 Shiny, I get it. It is impressively detailed for the time. But yikes coming from Yakuza 0 - Kiwami 1&2 I just couldn't care about the city anymore.
You spend a lot of time in this Okinawa game just running around Kamurocho again which, sure, new engine, PS3 Shiny, I get it. It is impressively detailed for the time. But yikes coming from Yakuza 0 - Kiwami 1&2 I just couldn't care about the city anymore.