Wollom
You want a bad touch? Pffffffftttttt
My favourite games tend to have strong narratives and characters, but I still admire much else.
Genres I really like are visual novels, platformers, action, turn-based, puzzle, rhythm and horror.
Mix drinks and change lives.
Badges
Replay '14
Participated in the 2014 Replay Event
Treasured
Gained 750+ total review likes
Famous
Gained 100+ followers
Adored
Gained 300+ total review likes
Busy Day
Journaled 5+ games in a single day
Trend Setter
Gained 50+ followers
Gone Gold
Received 5+ likes on a review while featured on the front page
Loved
Gained 100+ total review likes
Shreked
Found the secret ogre page
Well Written
Gained 10+ likes on a single review
Pinged
Mentioned by another user
Popular
Gained 15+ followers
Donor
Liked 50+ reviews / lists
Listed
Created 10+ public lists
On Schedule
Journaled games once a day for a week straight
Organized
Created a list folder with 5+ lists
Roadtrip
Voted for at least 3 features on the roadmap
Liked
Gained 10+ total review likes
GOTY '23
Participated in the 2023 Game of the Year Event
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
431
Total Games Played
057
Played in 2024
029
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I bought this half a year ago because it really looked incredibly charming and I recognised the artist! A comfy visual novel about a young girlie named Penny who struggles to get her work done and gets up to silly business around the office sounded right up my alley and I wanted to boot it up very soon. I guess my attention wavered because I kept putting it off. But today I called in sick at work and this seemed like the perfect thing to get through the rainy day. It was indeed a cute and funny time that eventually surprised me with how relatable it was and the lengths it travelled to address an extremely contemporary real world issue.
The art style is my favourite thing on display, it’s just so freaking cute and all the character designs are amazingly pretty. Combining this with absurdity in events and deadpan dialogue made the experience extremely entertaining, cosy and bingeable for me. I saw everything that there was to see in one sitting and I didn't get bored at all.
I wasn’t quite prepared for how relatable Penny would become throughout this. I wouldn’t consider my occupation that of an artist, but there are certainly times where I feel I have to be creative or “inspired” in a sense, making little progress for days or weeks and coming short of what I wanted to achieve. Considering the main dev is an artist themselves this theme comes straight from the heart; despite all of the strange hilarious events I was taken through, there was an underlying sense of dread and depression in Penny’s days at the office that was difficult to not find painful.
The next paragraph will spoil the ending of the game.
It turns out a higher up of the company Penny works for is the embodiment of corporate evil, and the task she was given was purely to compare to the better efficiency of “creative automation”. We as the player struggle through a lot of fuckery to get her 6 posters drawn, only for the boss to demonstrate to the big wigs that a robot can steal the work of already existing creative minds, and pump them out in seconds, resulting in the redundancy of as many employees as she can and the best possible business results. This, of course, is something that everyone in the present day who even considers themselves a fan of creative outputs is very aware of and loathes. What exactly did Endless Monday have to say about this? In the end, not much at all. The climax is exaggerated and pretty drawn out, and abruptly ends with a sudden resolution where they just smash the robot and move on. I can only assume that the goal here was purely an expression of fear, and that this future feels like an inevitability with no clear solution, especially since the boss in question is seen at the end, proclaiming that she will achieve her goal and return eventually. It’s something that hits you a little harder when you’re put in the shoes of someone like Penny, who simply wants to follow her dreams, and should make you want to fight against these practices, no matter who you are, because they mean that those dreams will not be possible in the slightest.
Endless Monday is cute, fun, silly and everything in between and it also has relatable and foreboding elements mixed in that end up making it an emotionally unique couple days at the office to say the least.
Clunkiness is the key word, and not in a “i cant handle old games cos im a fuckin baby” kinda way. When you had two perfectly working predecessors that felt really fluid, it doesn’t feel good to suddenly have Lara be clipping all over her Croft like that, and it will mess you up. Along with the cameraman being too nervous, I think he found Lara too attractive (cos damn she is fine in this one, Stellar Blade fans should peep).
Even if Underworld was better made, I don’t think it reaches the height of the others. The story is just as involved as Legend, which is nice! But it feels a little disjointed and short I guess. I think this could be attributed to the level structure, with what feels like 4 “real” levels and a couple shorter ones that might have been added later to make sure the adventure felt complete. The level design itself doesn’t touch Anniversary, but it does have some nice environments and actually good ideas that evolve the formula, they are just unfortunately quite scarce and sometimes don’t feel great in execution. The final level in particular is by far the lowest point in the trilogy both story and gameplay wise, and I just learned that there are apparently two DLCs that expand it, I don’t feel compelled to check it out though.
I do enjoy the atmosphere presented here, it’s a lot darker and some of that is reflected in Lara herself. Might just be a personal preference but her voice acting / direction being completely unchanged doesn’t match it very well, she feels a little too prim and proper for the shit that she goes through.
It’s good enough for the fans but that’s it.
The original Triple Trouble was indeed a decent game in my opinion. It didn’t quite take the cake for best Game Gear game though, that would go to Sonic 1, because that feels like a game that somewhat knows what hardware it’s on, and builds a fun platforming experience that isn’t necessarily trying too hard to be Sonic (this was very early days so it didn’t have too much to go off of anyway). Triple Trouble on the other hand, absolutely understood what gave Sonic 2 and 3 their identity and success, and rolls with it; It’s got original level theme ideas, plenty of gimmicks exclusive to each zone, a good balance of sections designed around both speed and platforming, it even has some ambitious set pieces and tells a more than one-note story involving a few characters. What is unfortunate is that this simply could not have its potential fully realised on a 4:3 screen with (I’m sorry GG fans) very botched Sonic physics, it’s just the nature of how these games turned out. But it absolutely gets tremendous points for effort and I respect how much this rose above the attempts of Sonic 2 8-Bit, Sonic Chaos, and Sonic Blast.
With all of that said, the idea to remake the game as if it was on the Mega Drive / Genesis makes complete sense doesn’t it? Touch it up a little and bob’s your uncle you’ve turned it into the better game it had the right to be. NonononoNO my sweetie pie, Noah Copeland had a VISION and he wasn’t going to let it just run away. Triple Trouble was Triply Transformed.
The first thing I noticed when I loaded up this game (apart from the super stylish main menu <3) was that we now play as both Sonic and Tails at the same time, whereas in the original you chose one or the other, and you can press a button to seamlessly switch between the controlling of either character on the fly! As long as they’re both on the screen you’re good to go! This change was awesome not only because it fits the original story better, but because the Japanese release of this game was actually titled Sonic & Tails 2. Straight away this feels like a true Sonic & Tails adventure :D . It’s really fun being able to switch to Tails for flight and Sonic for speed moves and elemental shields, rather than being locked to one for the whole playthrough.
The next lovely thing to grace your eyes is of course the massive glow up in the zones, there is not much else to say other than they’re all gorgeous. Foreground, sprites, tiny little visual effects, they all look damn good. But huge shout out to the backgrounds of these levels in particular, they are beautiful and often change dynamically throughout the zones, adding to the storytelling! These graphics alongside the new remixes of music tracks (which all sound GREAT by the way) marvellously replicate the feeling of classic Sonic and enhance it to a similar degree that Sonic Mania did.
Adding to that notion, to say that the levels themselves were mania-fied is an apt comparison for the most part. Well made sections from the original levels are retained and polished, while completely new ones with new gimmicks and sights are thrown into the mix. None of these gimmicks feel unwelcome. Snowballs and seels in Robotnik Winter Zone, leaf trampolines and snake basket platforms in Meta Junglira Zone, the list does go on.
The reason I say “for the most part” is because it’s where this game deviates from its inspiration significantly that truly impressed me. Along with reworked special stages, reworked and additional bosses, there are so many cool new setpieces, cutscenes and story elements within the zones themselves. My absolute favourite thing is how above and beyond the effort to seamlessly transition between zones is. No loading screens or teleportation, just an incredibly smooth and fun journey from start to end. I’m deliberately not explaining these things in detail because this game really is best experienced with the original fresh in your mind, with little idea as to how it will be translated.
There’s also a fricking competition mode. You might think what I initially thought, “oh, like in Sonic 3, that must not amount to much.”, but you’d be dead wrong!! This feels like a fangame in itself!! There are multiple types of minigames and 4 campaigns for Sonic, Tails, Knuckles and Fang, each telling their own story, with cutscenes, like, with dialogue and shit!! WTF? Why are you so magnificent Noah?
It kind of crushes my soul slightly to say that Triple Trouble Trumps some of my most beloved games, but I can’t deny that it at least stands alongside them, as a true classic Sonic game, and I think it will always feel this way to me.
If you are a classic Sonic fan, please check this game out, it thoroughly deserves it and will not disappoint.