Bio
My mom used to tell me that if I played too many video games I would lose my imagination. She was right. 🌸
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Loved

Gained 100+ total review likes

Trend Setter

Gained 50+ followers

Early Access

Submitted feedback for a beta feature

Pinged

Mentioned by another user

Donor

Liked 50+ reviews / lists

Well Written

Gained 10+ likes on a single review

Gone Gold

Received 5+ likes on a review while featured on the front page

2 Years of Service

Being part of the Backloggd community for 2 years

GOTY '22

Participated in the 2022 Game of the Year Event

Popular

Gained 15+ followers

Shreked

Found the secret ogre page

Roadtrip

Voted for at least 3 features on the roadmap

Listed

Created 10+ public lists

Organized

Created a list folder with 5+ lists

Gamer

Played 250+ games

Best Friends

Become mutual friends with at least 3 others

Liked

Gained 10+ total review likes

Busy Day

Journaled 5+ games in a single day

Noticed

Gained 3+ followers

Full-Time

Journaled games once a day for a month straight

On Schedule

Journaled games once a day for a week straight

GOTY '21

Participated in the 2021 Game of the Year Event

N00b

Played 100+ games

Favorite Games

Bloodborne
Bloodborne
NieR: Automata
NieR: Automata
Killer7
Killer7
Metal Gear Solid 2: Substance
Metal Gear Solid 2: Substance
Bayonetta
Bayonetta

185

Total Games Played

014

Played in 2024

055

Games Backloggd


Recently Played See More

Persona 3 Reload
Persona 3 Reload

Jun 06

Bomb Rush Cyberfunk
Bomb Rush Cyberfunk

Jun 06

Bayonetta Origins: Cereza and the Lost Demon
Bayonetta Origins: Cereza and the Lost Demon

Jun 03

Animal Well
Animal Well

Jun 02

Live A Live
Live A Live

May 07

Recently Reviewed See More

Mini-review: Being a much-older game that is experimental in nature, it has high-highs and low-lows. For me personally, how poignant some of the stronger chapters were made it worth the time. The weaker chapters were short enough that, even if they were a slog, they were over quickly enough.

With Shin Megami Tensei V: Vengeance around the corner I decided to see what rating I gave the original version of the game. It somewhat surprised me that I gave it a 3/5, which is to say, I guess it's grown on me. This game has a fundamental flaw that prevents it from being anywhere close to 5-stars (I'll get to this later), but there's a lot about this game that works very well.

The music is not only top-tier, but is quite unique and catchy. I haven't touched the game in two years and I can hear the battle music and level-up theme clear as day in my head. And they're absolute bops. The textures they layered into the the guitar tone and the overall mix really makes the OST stand out from its contemporaries.

The press-turn battle system is delightfully crunchy, but not too hard. This was my first exposure to the press-turn battle system, and while I had to knock the difficulty down a bit to learn the mechanics, I really enjoyed how you could battle out of pretty dire situations by playing cleverly.

Nahobino's character design rules. I loved running around with my flowing locks of neon blue hair, and surfing down long hills and sand dunes. That all ruled. Additionally the design of the demons new to this game were excellent.

However, there is a fundamental flaw with this game. No, its not the story. While the story isn't ground breaking, it at least uses multiple endings interestingly and has it's highs as well as its lows. It's the performance of the game. It really chugs on the Switch hardware, which would be ostensibly fine for a turn-based RPG, but there's required platforming sections. When the game is struggling to hit mid-20's and you have to time your jumps precisely, its just a terrible time.

Shin Megami Tensei V: Vengeance will be out later this month, and while I don't typically like Atlus re-releasing games, I am excited to see what the game can be like on a platform that can actually deliver the visuals it was going for. Apparently it also adds a new 90 hour alternative main story, so hopefully it addresses my story complaints as well.

The developers kind of went mad with power during the late game, which is frankly too hard. I've beaten Sekiro, Hollow Knight, Bloodborne, Elden Ring... none of those games are as hard as Lies of P.

The difficulty comes in that you can seriously make purchasing and upgrade mistakes that limits your endgame power substantially. I opted to go for an "all weapons" run with the boss ergo, and locked myself out of end-game amulets. Additionally, I switched which boss weapon I was using, and the game punishes you by not supplying enough upgrade material to facilitate switching weapons.

Additionally, after 40 points in your primary stat, any additional levels only give you 1 or 2 extra damage, which makes your power curve logarithmic. In other souls games this is fine because the inflection point of the curve is past the end-game material. In Lies of P, this happens about 2/3rds of the way through the game. The bosses get more health and hit harder, but you don't get substantially more powerful once you hit level 65-70.

There's just little design issues like this sprinkled throughout the game that add up to a "it could have been a masterpiece" kind of experience. Ultimately, I can't recommend to the average person who plays games.

That said, there is an Easy Mode built into the game by the devs, but you have to re-enable it via mods. I stand firmly that when I review a game I can't factor in mods that fix its shortcomings, but if you're like me and just want a game that respects your time, google it.