Bio
Just your average nonverbal ace nobody logging their adventures in retro gaming. I don't rate games unless I've beaten them, unless marked otherwise.

One thing I need to note as of 6-01-2024: some of my reviews may be written under brain altering drugs and chemicals. I am dealing with life threatening conditions and have been prescribed drugs which may affect how I see things. Nevertheless, my aim is to be as honest as I can. I want at least some sort of documentation of my journey through this hobby to exist until I'm unable to go further.
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Favorite Games

Thunder Force III
Thunder Force III
Super Mario Bros. 3
Super Mario Bros. 3
Marvel Land
Marvel Land
Battle Mania Daiginjou
Battle Mania Daiginjou
Sonic the Hedgehog 2
Sonic the Hedgehog 2

168

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000

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Life Force
Life Force

Dec 05

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It's a more linear take on the Legend of Zelda with similar combat and wonky overhead platforming. It's not perfect, but definitely has its charm and is fully worth the hour or take it'll take to complete. Even with the dodgy collision detection (especially with the platforming), the game is rather easy. I kind of wish it had some kind of second quest.

The game plays like a cross between Mappy and the original Mario Bros and sees the player taking on 50 screens of single screen platforming action with some very light puzzle elements sprinkled in towards the back half.

While serviceable, I don't feel like it has quite the level of polish found in other games Flynn's Arcade has published (which includes the phenomenal Galacticon and Donut Dodo). For one thing, the overall presentation is kind of generic compared to the adherence to detail found in the aforementioned games. Goliath Depot has more of that mobile "so retro" aesthetic and some of the sound effects (which I do think are an important and underlooked aspect when it comes to neo-retro games) definitely had to come from some kind of royalty free library.

To be fair, the game does try to provide more replayability than some of the publisher's other games. There are a ton of in-game achievements to unlock as well as hard mode variants of each of the four worlds. There is also an arcade mode that should take you about 30 minutes to complete and has you playing all the stages back to back- but this is curiously locked behind beating the main game once. Last but not least, there is a randomizer mode for those into that sort of thing.

I think it's absolutely worth playing on account of its low price, but fans of single screen arcade games would do well to check out the aforementioned games first as I feel they better stick with tradition and are around the same pricepoint.

I got this game around Christmas of 2003 when I was 7 years old and just discovering sega's back catalog of games. I'd already played ristar on the Genesis and adored it to no end. I even remember an older cousin and I popping in the boss rush code from gamefaqs printout I had prior to even having the Genesis game and him just annihilating everything up to kaiser greedy without much experience with the game otherwise. That's how special the game is to me, lol.

As for this 8 bit version, it follows the same philosophy as Sonic 1 8 bit in that it has the same general structure but a handful of different mechanics and levels. Ristar GG features an exclusive pirate ship stage and two exclusive bosses. The snow stages also revolve around picking up bombs and hauling ass to various checkpoints before they explode....not to mention this weird time rabbit boss that is able to freeze time and bounce about while you're stunned.

What makes this version particularly impressive is how much it was able to keep in tact from the 16 bit version compared Sonic's GG outings. Swinging poles were pretty much Ristar's equivalent of the loop-de-loops of Sonic, and they weren't sacrificed in this port. There's plenty of opportunities to swing about and launch yourself at high speeds despite the limited hardware- even in the aforementioned exclusive stage.

Again, I can't say in good spirit that it's the better game over its 16 bit counterpart, but it's still worth a run if you enjoy the source material.