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Watched a friend play this over Discord for the meme, found a decently well-made game.
The artstyle is great and the writing is a nice blend of humorous sociopathy and disturbing sociopathy, although the world feels a little too goofy for the horror aspects to really hit. There's some pointless busywork here and there, such as during the dream sequences. The narrative seems to go for atrocity after atrocity without really letting up, leading to some fatigue. The emotional abuse scenes, however, stay fairly hard-hitting throughout.
This is definitely a meme game. Is it worth your time? If you like self-indulgent black comedy horror (and I do), with a big injection of even more self-indulgent toxic manipulative yandere waifuism (and I don't), then this game may be up your alley.
The artstyle is great and the writing is a nice blend of humorous sociopathy and disturbing sociopathy, although the world feels a little too goofy for the horror aspects to really hit. There's some pointless busywork here and there, such as during the dream sequences. The narrative seems to go for atrocity after atrocity without really letting up, leading to some fatigue. The emotional abuse scenes, however, stay fairly hard-hitting throughout.
This is definitely a meme game. Is it worth your time? If you like self-indulgent black comedy horror (and I do), with a big injection of even more self-indulgent toxic manipulative yandere waifuism (and I don't), then this game may be up your alley.
Despite the "tuber game" appellation, Keep Talking and Nobody Explodes is genuinely a good game. If you and your buddies can communicate clearly and unambiguously, it turns from a goofy but frustrating meme game (see Surgeon Simulator, QWOP, etc.) to an exercise in being a cog in a well-oiled bomb-defusing machine. There's even more excitement if you can manage multiple people on the manual.
The only issue is the lack of diversity and replayability on the vanilla modules, but this is easily solved by the rich modding scene.
The only issue is the lack of diversity and replayability on the vanilla modules, but this is easily solved by the rich modding scene.
The actual gameplay is Sokoban puzzles, nothing revolutionary, with a sudden difficulty spike at the end when it turns into a rhythm game. But the point of the game is the experience, which is very flashy, very slick, and really makes you feel like a guy pushing boxes through Hell to get a demon harem. It's a very well-made short game that accomplishes its goals.
I do like that it's not completely weebcore-self-indulgent. Nobody in the "harem" is particularly attached to you; they just want to see what you're going to do next, standing around watching this weird guy "get" women. But simultaneously I respect that the dev literally just made this to promote his fetish for sharply dressed women.
I do like that it's not completely weebcore-self-indulgent. Nobody in the "harem" is particularly attached to you; they just want to see what you're going to do next, standing around watching this weird guy "get" women. But simultaneously I respect that the dev literally just made this to promote his fetish for sharply dressed women.