kuromizu780
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I'm only an hour into this, but I feel very comfortable rating this an excellent puzzle game that I'm deeply invested in completing.
I lost interest in and never finished The Witness because of how disconnected and abstract the puzzles felt from the world. But I'm already very intrigued by the many questions that have been posed. Who am I? Why have I been summoned to this hotel in the middle of the woods? Why is some eccentric rich guy tasking me with solving puzzles in order to reach him?
My one minor complaint is the lack of a dedicated back button. It's very annoying that I have to constantly scroll up to hit the "X" button in a menu or force a bad solve in a puzzle screen in order to go back.
I lost interest in and never finished The Witness because of how disconnected and abstract the puzzles felt from the world. But I'm already very intrigued by the many questions that have been posed. Who am I? Why have I been summoned to this hotel in the middle of the woods? Why is some eccentric rich guy tasking me with solving puzzles in order to reach him?
My one minor complaint is the lack of a dedicated back button. It's very annoying that I have to constantly scroll up to hit the "X" button in a menu or force a bad solve in a puzzle screen in order to go back.
I totally get why some people might be put off by how different this is to the first Axiom Verge. It took a couple of hours before it really clicked for me how incredibly ambitious of a follow-up/prequel this is.
You can't really play these games as normal metroidvanias. To fully appreciate what Tom Happ has created here, you need to read every document, absorb the crazy detailed environmental storytelling, and fill in the blanks using your own brainpower.
You can't really play these games as normal metroidvanias. To fully appreciate what Tom Happ has created here, you need to read every document, absorb the crazy detailed environmental storytelling, and fill in the blanks using your own brainpower.