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I'm a software developer who occasionally blogs about video games
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Gained 10+ total review likes

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Gained 3+ followers

2 Years of Service

Being part of the Backloggd community for 2 years

Favorite Games

Into the Breach
Into the Breach
Outer Wilds
Outer Wilds
Umurangi Generation
Umurangi Generation
Hollow Knight
Hollow Knight
Bloodborne
Bloodborne

026

Total Games Played

005

Played in 2024

000

Games Backloggd


Recently Played See More

System Shock
System Shock

Mar 19

Prince of Persia: The Lost Crown
Prince of Persia: The Lost Crown

Feb 10

Myst
Myst

Feb 01

The Legend of Zelda: A Link to the Past
The Legend of Zelda: A Link to the Past

Jan 18

Pseudoregalia
Pseudoregalia

Jan 05

Recently Reviewed See More

A spectacularly clever and creative metroid-like game. The powerups are all interesting and multi-faceted, and provide a variety of ways to work your way through the many puzzles and platforming challenges of the world.

The map is dense with secrets, fun to explore and experiment with, and even though many of the secrets are collectible macguffins, there are interesting rewards for collecting enough of them.

The experience is a little bit soured by some steep difficulty spikes that feel very out of place, and some annoyingly precise platforming that can turn a few key crossroads into obnoxious choke points.

Further, the tail end of the "100%" experience can become tedious, as it consists of extremely meticulous secret hunting that will (for most folks, myself included) eventually devolve into picking your way through a guide.

Overall, though, there's a ton of fun interactions and clever ideas that make the game a delight to work through, and the majority of the experience is refreshingly dense and concise. The long tail of the game lost me after a while, but the true secret-hunting sickos will have plenty to rummage around for.

I played EarthBound without any nostalgia for it and with relatively few expectations. My overall impression was that it was broadly enjoyable despite its moments of tedium; frequently clever and fun, but never really taking its oddball setting much farther than vague pseudo-satire. It's storytelling meanders between a delightfully absurd jumble of earnest heroism, creeping horror, offbeat comedy, and wild psychedelia, all of which help to keep the experience varied and unexpected.

The game has a number of small mechanical twists that demonstrate its "not like other JRPGs" philosophy pretty nicely, as well as a number of aesthetic changes to the usual genre trappings that are fun to puzzle out (e.g. figuring out what the heck the "crying uncontrollably" status does).

Actual moment-to-moment gameplay can be rather tedious to at times, despite the twists; I recommend leaning on emulator save states (if available) to avoid retreading a dungeon if you whiff a boss fight. There is an in-built hint system that's also quite handy, so you'll pretty rarely need to look up anything even if you're playing casually.

A lot of folks have a deep connection to this game that comes from playing it at a formative time, and I can certainly appreciate how impactful that can be. For me, EarthBound didn't manage to pull on my heartstrings at all; its own irreverence and paper-thin characters got in the way of any real emotional investment.

That said, it was consistently fun to see what kind of nonsense the game had hidden around each subsequent corner, and that's a perfectly good reason to play. I liked it well enough!

A remarkable precursor to what is now a beloved niche genre. System Shock has plenty of rough edges and it's certainly an ordeal to use the original controls, but the resulting challenge and variety is still fairly rewarding.

It definitely takes some time to get your bearings and understand how to navigate the world. Cyberspace in particular is miserable until you can get a grip on what the objectives are. Even then, it's very fortunate that the cyberspace sections are relatively brief.

But the general exploration, resource collection, enemy encounters, and gradual storytelling through audio logs makes for an atmospheric and unsettling experience (albeit falling a little shy of real horror tone). Audio logs are foundational towards the actual objectives that progress the story. Figuring out the correct sequence of locations to visit and actions to perform based on diegetic instructions makes the game unfold in a natural and believable way despite the haphazard path it takes around the station.

SHODAN is regarded as a true classic of video game antagonists, and while I think a huge part of that is attributed to the excellent and unsettling voice manipulation that characterizes her sound, I also love her unrepentant egomania. Her motivations rarely seem more complicated than "because I can and I want to", which imparts a sense of horror that would be lost if she had any degree of moral intention. Her gloating and monologuing could have easily become annoying if overused, but they were deployed exactly the right amount.

I've not played the remake, but I have watched a good chunk of it; while the modern remake brings some interesting ideas, elaborations, and design adjustments, I think it also loses some subtlety in its characterization of both SHODAN and Citadel Station. The graphical and narrative elisions of the original game stand up to scrutiny, in my opinion, and still provide something rich and interesting.

I even found the legacy control scheme to be productive, because it forced me to be more tactical and resourceful rather than relying on reflexes. That said, if you wanted to use the free-look support in the Enhanced Edition, I absolutely wouldn't blame you. It's a cool game that's worth seeing one way or another, so don't let that get in the way.