13 Sentinels: Aegis Rim

13 Sentinels: Aegis Rim

released on Nov 28, 2019

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13 Sentinels: Aegis Rim

released on Nov 28, 2019

Uncover the truth and delve into a 2D sidescrolling adventure featuring gorgeous art and environments. Then, battle the kaiju in fast-paced, top-down combat. Customize the Sentinels with an arsenal of mechsuit weaponry, and fight to defend humanity!


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When I think back on my time with this one, the big takeaway I seem to come to is that I felt it was a story that certainly said a lot, and yet nothing at all!

No worthwhile character shit to really ruminate on, or any meaningful revelations to pog over; just a series of inevitably boring exposition dumps told to you in a funky order to make the whole thing feel more complicated than it really is.

The fun of keeping up with the mysteries and timeline crap kinda burnt out for me as the thing went on and introduced more and more things I just never would have saw coming with the clues I was given, OR because some things just outright revealed themselves to be ultimately irrelevant anyway. Leaving me especially numb by endgame when one of the final kid's routes is JUST some last minute justifications I don't give a shit about they needed to throw in there.

Don't really get the worship with this one, but it looks really pretty I suppose. It's also a satisfying enough RTS thing in a mindless "Peggle" sort of way, I guess. But you're not really gonna be thinking about that much as anything truly meaningful by the time it's all over, I imagine. whaaaaaatever man. funny yakisoba pan


There is nothing else out there like 13 Sentinels. You owe it to yourself to play this going in knowing very little about it. This is tied with Half-Life Alyx for my 2020 GOTY, that's how good this is.


Lo tenia pendiente me gusta mucho este estilo de juegos y después de terminarlo en 29 horas puedo decir que es de lo mejor del año pasado con uno historia increíble con giros de guion constante y con personajes carismáticos y sobre todo con sentido.


Hard to call original or groundbreaking, but the presentation elevates to high points. Also OKINO!!!


The sunset that permeates throughout 1985 Japan is meant to invoke a sense of nostalgia, and even if you haven’t had any experience in that setting, the invocation of certain well-worn otaku media tropes will encourage a feeling of familiarity. Yet, you’ll never settle into a state of complacency within even the most innocent of scenes. The constant displacement in time forced by the necessary narrative-switching results in this world feeling alien and uncertain. Even within character’s narratives, scenes will play out the exact same way only to diverge midway through, leaving you unsure as to whether this is truly the next in a sequence of events, or some parallel timeline, or maybe even somehow both? Even the tropes that 13 Sentinels deals with are so heavily interconnected and draw from so many different genres, from shoujo romance to psychological horror to historical drama, that results in a rather distinct feel even if one is experienced with otaku media.

You could just forget, indulge in the mindless delicacies like crepes and kaiju movies of bubble-economy Japan without paying to mind just how unnatural capitalist luxuries really are, that our way of life is so far displaced from humanity’s origins. The usage of puzzles during the narratives prevent that, forcing you to be actively thinking about the world you’re presented with and manipulating it for your own progression to demonstrate an understanding of its artificiality. This romanticization of an era of false peace calls into question what it means to truly be forward-thinking for a better society. The convenience of a pre-existing image to base an ideal world on does not negate the many failures that have been proven through history, but the question looms “is it even possible to imagine a realistic post-capitalist society with how deeply entrenched capitalist realism is now?” 13 Sentinels doesn’t have a solid answer, but I’d rather that over pretending that there is an easy answer.