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Popular this Month - See More

Stray
Stray
Splatoon 3
Splatoon 3
Cult of the Lamb
Cult of the Lamb
MultiVersus
MultiVersus
Xenoblade Chronicles 3
Xenoblade Chronicles 3

Logging Feedback Results

The 1.10 feedback survey results return from the polls, along with some notes on how I’m handling next steps. READ MORE

Aug 21, 2022

Recent Reviews - See More

I played Cat Quest 1 back in 2019 and loved it. This game delivered also! Same endearing gameplay with a lot of quality of life features. There were still some things I would've liked to see (i.e. zooming in/out on maps, being able to filter side quests on the map, being able to SEE a list of side quests that have already been completed), but I still had a great time with this game.

I wanted to play this game for a long while because it checked all my boxes - plainly speaking, Yakuza meets Ace Attorney. I'm really happy the wait was worth everything because this just became my favourite game ever, which speaks volumes, not to mention that I was obsessively playing it day and night, it's that good.
While I was waiting for it to get ported to PC I heard many good things for this game, but I wanted to see it all for myself and dug in blind, without any big expectations because having played 6 Yakuza games I expected something of similar quality. Turns out, I was wrong.
I can say with confindence that this is in my opinion the best RGG game (tied with Yakuza 0 and Yakuza 7, which in my are peak gaming, in terms of story and combat). The plot was amazingly done, it felt so fluid and smooth and everything fell together nicely when we consider the full picture of everything happening in seemingly ordinary ''yakuza serial killings''. Usually, even in a good chunk of Yakuza games the plot gets a bit too much and flies over your head or the protagonists cough Kiryu cough are above everyone and pull some asspulls to get their point across.
It was very refreshing to see a bit of a slower setting, with a more realistic protagonist. I like how Yagami has throughout his journey a lot of rising and falling and bumps along the road which remind us how he's just a normal person who can get in danger when he digs deeper than he should. Also I love how most of stuff that Yagami needed to finally get to the truth was because of his various bonds; Kaito, Higashi and the Matsugane gang, Sugiura, Hoshino, Saori and Mafuyu too. Everyone got their time to shine and I like that very much, their bonds really felt genuine, not to mention how every of the characters I mentioned are amazing, the writing in this game is excellent imo.
Now for the antagonists, Mole was soooo interesting and the whole web around them, got me thinking a lot about the plot and their identity which kept me entertained the whole duration of the game, I actually felt like a part of it. I wish I could write a bit more about it all but it's spoiler teritory so that's that.
The ost is brilliant and the atmosphere is top notch. Kamurocho is so bright and walking around making friends along the way was amazing, even though some of the friends weren't that good. The things that made such a great impression on me were, of course, the classic cozy Yagami Detective Office, but more importantly, the last segment of chapter 12 which gave me chills and the last segment of the final chapter, I unironically felt creeped out and it was so well done I was at the edge of my seat all the time.
To sum it up: Yagami as the protag is a breath of fresh air, he's charming (KimuTaku wink wink), witty, interesting and not afraid to fight for what is right, the other main characters are stunning and brimming with personality, the plot is superb - this is imo the best written rgg game, ost and setting - brilliant. Can't wait to play the sequel and see more of the story.

It's wild to imagine that I almost skipped Xenoblade Chronicles 3 this year. XC2 left such a bad taste in my mouth, Monolith Soft should be thankful that they won my good graces back with Torna: The Golden Country.
Out story takes place in a world plagued by endless conflicts, fighting for each other's literal life forces. War is all the Kevesi and Agnians know, until a chance encounter breaks our main Kevesi/Agnian trios free, gives them newfound powers, forcing them to live on the run from their own allies, begrudgingly work together, and find a new purpose in life. Some outside force is trying to keep these wars going, and our heroes are determined to put a stop to it. Discovering every colony in the game and witnessing the variety of lifestyles they lead was always a treat. Our main cast of characters bounce off each other really well, and I'm glad that they felt grounded in reality. The one part of the story I take issue with is the ones pulling the strings behind the scenes: The Consuls, also known as Moebius(plural). Every colony has at least one, and they spout some of the most cartoonishly evil drivel I've ever heard. There were a few that left an emotional impact on me, but they were definitely the minority. Most of them just run their mouths until I just wanna...just wanna...JUST WANNA--
...where was I? Well, I think that about covers how I feel about the story anyways. As weird and moderately backhanded as it may sound, one of the things that impresses me the most about XC3 is its quality-of-life features. It's a lot of little stuff that adds up in the long run to improve the experience overall. Just to name a few:
-there's a directional indicator so you know what side of an enemy you're on at all times
-a symbol appears when you're within auto-attack range
-clicking the right stick in battle does a quick dodge. it doesn't give i-frames, but it lets you briefly phase through enemies, allowing you to reposition yourself even when backed into a corner
-pressing minus activates auto-battle, good for mopping up aggressive small fry
-holding minus brings up a mid-battle pause screen where you can retry/abandon battles
-you can fight while swimming in a body of water
-all popup tutorials can be reviewed at any time from the pause menu
-there are optional, dedicated tutorials that more thoroughly walk you through the battle system's mechanics
I'm legit torn on XC3's battle system. The class system allows you to mix and match abilites and skills, building up all your characters into whatever role you desire. Fusion arts are a cool way to gain the benefits of two different moves out of one attack animation. Interlinking to become a superpowered Ouroboros form is also rad, but it's also where my problems begin to take root. Performing enough fusion arts will cause your interlink level to rise. When it's at level 3, your Ouroboros forms are ludicrously overpowered. Having so many options at your disposal already can make combat a bit of a clusterfuck, just a completely unintelligible flurry of particle effects and numbers. Sometimes I wondered if I was making a difference at all during battles. On top of that though is this game's chain attack, which is a complete and utter pacebreaker. It is not hard to game the chain attack in your favor, dealing disgusting amounts of damage for what feels like no effort whatsoever. I begin to question your combat's balance when the most dominant strategy is using fusion arts until Interlink level 3, fire off a bunch of Ouroboros attacks, and deploy a chain attack before the interlink ends. This method decimates about 80% of a boss's health bar, and they were likely already down 20% by the time you hit interlink level 3.
The amount of content on offer in XC3 is downright insane. I frequently postponed progressing the story just so I could check out all the colonies and see if there were new developments. At one point, I even stood outside the door to the final boss, turned away from the point of no return, and found 6 more sidequests to do. I could do with less of the sidequests that involved following an NPC along its scripted path, or the ones where you follow a seemingly endless trail to your destination, but regardless, most of the sidequests succeed in pushing forth their own slice of the narrative. All of it takes place in an open world so gargantuan in terms of scale that I'm impressed that the Switch didn't melt in my hands/dock. There's so much stuff to see and do packed into every corner of the map, and it felt like the devs tried to make every dead end worth my while. Wrap it up with a soundtrack packing both beauty and bangers, and before I know it, I've been playing the game for 5 hours straight.
Honestly, I have no idea how Monolith Soft does it. They have these innate abilities that no other studio seems to understand. How do they keep getting away with crafting these wholly unique open worlds, lovable characters, and engaging combat systems. They even managed to keep the tradition of a major character getting cucked (seriously Tetsuya Takahashi, what is your obsession with cuckoldry). Glad I didn't miss this one though. I'm gonna think about it over some Oreos. No particular reason why.

Fallout 4 is the only Fallout game I've played to completion, so I thought it was about time I go back and play the older titles before replaying it, at least the modern ones. I'm sure Fallout 1 and Fallout 2 are incredible games, but I grew up on PS2 games and I'm really not used to game design from that era, so I would not have had a fun time.
So, Fallout 3. It's...good! I've seen countless video essays and read hundreds of opinion pieces on this game and how it completely ruined everything Fallout is and...I don't know. I mean, I agree with plenty of the points people make but I had a good amount of fun at the end of the day and the game scratched my WRPG itch. Like most of Bethesda's other games (that I've played), it's nothing special but it's damn good comfort food. I was surprised by how mediocre the story was, though. Not because I was expecting it to be great but because people (rightfully) shit on Fallout 4’s story so much that I thought 3’s must be a lot better but I found it to be as much of a hot mess. Could be that people were comparing it to the first two games or New Vegas (which I’m playing right now and uh oh, I don’t think the story in that one is all that great either).
Also, I managed to platinum this game on PS3 without any issues or major bugs whatsoever so I either got insanely lucky or the game was patched to hell and back, because I’ve heard horror stories from plenty of people.

Past News

1.10 Logging Update

If there was ever going to be a Backloggd 2, this would be it.

Jul 01, 2022

An Update on Moderation

Everything good comes in moderation.

Mar 10, 2022

1.9 Merging Update

Game identification just got serious.

Aug 01, 2021

1.8 Stats Update

View your entire collection in a summary of graphs and stats!

May 05, 2021

1.7 Lists Update

Organizing data has never been so fun!

Feb 02, 2021

1.6 Activities Update

Never lose track of your in-site activities again.

Nov 09, 2020