2:22AM

2:22AM

released on Jul 30, 2014

2:22AM

released on Jul 30, 2014

A highly abstract, surreal voyage through public access TV.


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As with all things abstract, it's hard to fit this game into a specific box, come up with definitions or rules it follows. It's got references, a context, and things surrounding it. But the piece as of itself? It's shapeless.

Sometimes, it requires the player to do a couple of tasks, and in others it completely nulls their capacity to do anything. With that, the shapeless condition is transported to the player. You are an observer here, neither welcome nor unwanted. In this experience, in your dreams or when dozing off with the TV on, you're an observer. When daydreaming, when in reality itself, or in and through death, you're an observer. Shapeless, unbound, with the power to do many things, but not to escape from this condition.

This review contains spoilers

very existensial and very abstract. i think the only thing i would change is how long it takes to change between "scenes". sometimes it takes sooo long to switch that it starts getting dull.
the ending is a interesting idea ,but also a bit cruel for those who stayed there waiting (me)

Realidad puramente despersonalizada, nada tiene sentido, pero es, a la vez, completamente verosímil.
¿Realidad? ¿Sueño lucido? ¿Sueño febril? ¿Pesadilla? ¿O lo que vemos cuando estamos en proceso irreversible de muerte?

idk it was ok a bit of an existential lil creepy thing

it does seem sort of like a directionless assemblage of vibes at first, but a true dream logic emerges in the second half as elements and scenes start recurring and lighting up regions of the subconscious. the full moon in the fridge and the endless/beginningless ladder make me tense up my tummy for reasons i can't understand. the overflowing rainbow cup minigame (and accompanying text) is aggressively hopeful in a way that's almost too obvious, but then the bizarre closing city sequence rebalances the tone just right. for my tastes, anyway.

actually, by some mildly cruel technocosmic joke, i can't play that second half on my computer. the game positively refuses not to crash right after the flower sequence every single time, so i had to give up and make do with a handful of youtube playthroughs. i am bummed to have only experienced the ending vicariously, not least because i kinda feel like i've broken the developer's directive to "play alone". but at the same time, the fact that i find myself stuck on the other side of an arbitrary barrier from the most magical part of the game sort of makes it take on a personalized extra layer of melancholy. almost hilariously on-the-nose really. so thanks porting kit for sucking ass i guess <3

it's nothing life-changing, but it would be silly to ask that of it. i'm a little different now; that's what matters.