4 Minutes and 33 Seconds of Uniqueness

4 Minutes and 33 Seconds of Uniqueness

released on Feb 02, 2009

4 Minutes and 33 Seconds of Uniqueness

released on Feb 02, 2009

A game which can only be won by being the only person in the world playing it.


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Anytime I boot up an old game with its servers still up and I see just one lonely person online, it fills me with some sort of happiness. Realizing that there's someone else out there who wanted to play some weird obscure multiplayer game besides me brings me comfort. While playing through this game, I almost felt myself wanting to become interrupted. While I started to feel a bit anxious by the 2 minute mark due to anxiety of what this game had waiting for me and even if there was in fact someone out there digging around and discovering this weird old game. My anxiety faded, and I almost wanted to become interrupted.

I like to imagine playing this when it first came out as if there would be some competitive aspect to it. Almost like taking a multiplayer game and stripping it down into bare bones nothingness. Remove all the guns, and turn it into an endurance battle. A battle to see who would make it to the end of the 5 minutes which is similar to the length of the average multiplayer game.

While there isn't any sort of competition playing this game now, there is comfort. As mentioned before, I imagine myself being filled with joy realizing there is someone else out there like me discovering this game. Such a coincidence occurring would just feel too good to actually happen, which is why I almost want to boot up the game again to see if I can get it to happen.

Anyways, for a game so empty, it's so full of ideas. Even if the game is as snarky as it is, I'm content with what I played. I don't imagine this game was meant to be played this far down the line to the point of having people reflect on how its contents relate to the gaming industry and the feeling of being unique in the world, but it sure does a pretty good job at relaying those ideas.

It made me think of contemporary art and how vapid and capitalist-centred the art world had really become.

Granted, this so-called game is free compared to the "mindful" art piece sitting in a gallery designed for husks of a human being with too much money, that consists of a massive white canvas that some braindead rich bozo put his two braincells together in order to pick up a roller and taint it.
All this before proceeding to sell it for a million dollars and trying to convince you haplessly how the "piece" represents the divide of humanity or loneliness or some other nonsense they made up on the spot.

Instead, this game gave me some time to reflect upon Akira Yamaoka's fantastic work on the Silent Hill 2 soundtrack.
It's almost as if I'm in another world separate to this one when I listen to it. So much emotion and soul in that album.

Took five minutes out of my day for some meditation on individualism.

Wasn't interrupted, sadly and unsurprisingly. Though this game gave me the idea of the best song improvisation about 4 minutes and 33 seconds ever.

Also, I just love the deconstruction of competition and patience brought by video games due to this. Yeah, it's probably just a dull little art piece, but I do love the suspense of it (or lack of).