A Story About My Uncle

released on May 28, 2014

A Story About My Uncle is a non-violent First-Person platform adventure game built in the Unreal Engine. It is a story about a boy who searches for his lost uncle and ends up in a world he couldn’t imagine existed.

The movement through the world in A Story About My Uncle is a crucial part of its core gameplay, focusing on swinging yourself through caverns with a grappling hook mechanic that gives the player a wonderful sense of speed and freedom. Soar through a game world with a unique art style and a mysterious story unraveling slowly before you.

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Faz tanto tempo que eu joguei isso que ne me lembro onde eu parei. Mas pelo menos o jogo é bonito e tem mecânicas legais, até onde eu sei.

While much shorter than most, A Story About My Uncle spends every moment building itself up as an endlessly fun and sometimes challenging adventure filled with childlike wonder and dreamlike beauty.
I originally got this game in 2015 on sale due to the “parkour” tag and have had it sitting in the backlog ever since, and finally spent a weekend I forced myself not to care about school to play through it in one sitting. As I’m a teacher, I’ve been thinking a lot about how to instill wonder in students, and in tandem I’ve been thinking about wonder itself, and what used to give me that sense of “wonder” that certain of my favorite childhood media gave me. I really think the visuals, in the art style and locations, really sell the almost otherworldly invitation that had been coming back to me.
The parkour in the game is much less Mirror’s Edge and more like Uncharted, being able to grapple hook across these humongous levels that is super satisfying and sometimes provides a pretty good challenge when you’re on a timer. There are many instances of the fact “THIS IS A STUDENT GAME” being very clear and loud, but there’s enough passion and wonder to move past them.

fala ai pessoal belezaa goularte aqui

It's pretty cool but a little barebones