Advance Guardian Heroes

Advance Guardian Heroes

released on Sep 14, 2004

Advance Guardian Heroes

released on Sep 14, 2004

Based on the Sega Saturn's Guardian Heroes, Advance Guardian Heroes brings a classic game to life on your Game Boy Advance. Not your ordinary side-scrolling fighter, the game features more than 20 playable characters, 160 powerful moves, and different multiplayer scenarios. Each fighter has unique moves and abilities, which you can upgrade as you progress through the game. Whether you play solo, with friends, or against friends, you can delve into a variety of challenges and battle arenas.


Also in series

Guardian Heroes
Guardian Heroes
Guardian Heroes
Guardian Heroes

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Reviews View More

Advance Guardian Heroes was...interesting. It's a sequel to a console game that's considered one of Treasure's best and they decided to make it on the GBA. Allllllrighty!

For what it's worth, once you get some stats lined up, the game clicks, but I feel like Treasure really stretched the game to its limits to be on the GBA, the small performance dips are fairly noticeable, but not a hindrance really. However, I also feel like once you get a groove going with the game its already over.

As a sequel the game doesn't do too much either (not that I really play Treasure's stuff for story really), but it feels kinda plain. Its not a bad premise, but comparing it to the predecessor, that game gave you alot of options for replayability, but Advance lacks that aside from like one choice you could make if you die. That's it.

Overall, this isn't a bad game, it looks great and it controls well enough, but I personally feel like if Treasure wanted to make a Guardian Heroes sequel, they should've saved it a bit further down the line. A sequel to Guardian Heroes on the PSP would've been fire.

It was pretty alright!
I'm a big fan of Saturn game, and this was a neat way to make it portable. Some weird design choices and could get really cryptic and frusterating at times.
Bosses were begging to be cheesed with one or two spammed moves. It made certain sections very very NOT satisfying at all.
But it looks nice feels really good to move around in. And that's all a game like this really needs honestly. It doesn't overstay its welcome and know what it is.

Half of it is fun beat-'em-up/action RPG combat, the other half is frustrating difficulty spikes. I wish they toned down the reliance on the counter mechanic.

C+

I'm not sure if this holds up as I haven't played it since release and I wonder if Treasure's forward-looking integration of parry/counter mechanics would suffice as a reason to play now. It was sincerely a great gimmick to hang a game on at the time, but now? Not sure.