Adventures of a Radish

Adventures of a Radish

released on Feb 14, 2019

Adventures of a Radish

released on Feb 14, 2019

Welcome to Adventures of a Radish! A new retro platformer where you explore 7 worlds. Meet lots of fun and odd creatures along the way, collect lots of fun collectibles and find hidden bonus levels!


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Ohhhh god... I'm sorry but this is a bad game. I mean, just off the bat, the game doesn't even try to be pixel perfect. It just doesn't. And its not just that certain types of assets (like background things vs characters) are at different scales, but that even things in the same asset type are at different scales. Hell, a lot of the enemies are either straight up stolen from Kirby or look completely out of place compared to the rest of the game (I call to mind the scorpion and the fish).

The controls are slippery and slidey, you move way too fast, but most of the enemies move way too slow. Shooter enemies have no attack pattern, so if they start shooting before you hit them, they literally won't stop. The hitboxes are incredibly messed up, both in terms of enemy damage and platforms. When I first started the game, I thought you killed enemies by walking into them because I barely jumped on the first enemy I found and it died anyway. Speaking of dying, there's zero consequences for it. Lose a life, you start back at the check point, no loading screen, instant teleport (it's a one-hit system btw) (actually there's a really fast camera pan from where you died to where you respawn, it's kind of dizzying). Lose all your lives, you start over on the level that you died on with no buffer, no game over screen (well there is one, but you can click right through it if you keep hitting keys and pretend like you didn't die, which is what I did without realizing it) and all you lose is your lemons (coin stand-in things) which, by the way, don't do anything, so it doesn't matter. There's no power-ups except for an invincibility star which lasts way too short and actually runs out before the invincibility song/jingle does. I actually died using one once because I got hit on the last audible note of the song before it cuts, which I guess is after the power ends. There were also moments where I died and lost two lives instead of one, and a moment where I jumped off a platform onto the ground, but then I fell through the ground and died. And that was on a BONUS LEVEL. All 7 of the bosses are the exact same enemy with little to no variation. Same music, same damage sounds, and they attack by either dropping things from the ceiling or shooting pellets. But you kill them by jumping on them so the bosses are actually insanely easy, because if you can get on top of them before they attack, you can bounce 3 times in a row without hitting any keys after the first jump, and then they die.

The only reason I didn't give this half a star is because I felt bad. I can tell this was a game made to be good, not a game that was made to be bad on purpose. But between stolen enemy designs (literally the first enemy is a green Waddle Dee) and the messy artwork/level design I just... I just can't. This game wanted to be Kirby so bad without understanding what made Kirby fun. Kirby isn't fun because it's brain dead easy, it's fun because it's fun. No amount of easy level design or cute characters will make an unfun game fun.