Aerobiz

Aerobiz

released on Apr 05, 1992
by Koei

Aerobiz

released on Apr 05, 1992
by Koei

You are the CEO of an airline company. Your goal is to become the most successful airline in the world by connecting all 22 cities with air routes, maintain a profit, and meet the required quota of passengers. If you cannot turn a profit for a year or meet the victory conditions in 32 years you lose. Some strategic decisions you must make include negotiating for open air routes, purchasing or selling aircraft, invest in branch offices and hotels, advertise your airline and set budgets. You must also pay attention to statistics like quarterly and annual sales reports, as well as city data. World events also affect your airline, from natural disasters to war and even the Olympic games, all of which will affect how many passengers you get. All the planes in the game are based on real-life aircraft, such as the Boeing 747 and the Concorde.


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Snore huh, sorry, I must have fallen asleep there. On paper maybe this sounds like a decent idea for a game, take control of an airport in a time period of your choice and make it grow, kinda like Sim Air or something. It's a shame it doesn't turn out quite like that. Honestly I just gave up waiting 6 months for negotiations between companies to actually happen, the creators did realise that it's not meant to be like 6 months in realtime didn't they?

I modded my Wii so it could emulate stuff when I was in college ages ago and ended up doing that thing where you just start playing every game you downloaded alphabetically. Aerobiz is early on and I ended up spending an entire afternoon on it. It's an okay business sim from what I remember.

Airport business. This is a simulator about airport business on the SNES.

I feel like I should just end the review there, but I need to say that this game actually delighted me. Being a simulator on such limited hardware meant the game couldn’t be too complicated, and the limited control scheme meant that it had to be accessible. Strategy games today often require lots of time investment to understand, and Youtube research is recommended, so this game was refreshing in how simple it was to pick up and how satisfying it was to learn on my own. Naturally, these limitations have the double-edge of not providing enough depth to satisfy for more than a couple playthroughs. If you’re into the simulation genre, it could be fun to check this out and see the nascent stages of a genre that’s grown so much. If you’re not, maybe it shouldn’t be this game specifically, but I recommend trying out a simulation game. I felt a real sense of accomplishment with growing my business, a type of strategic satisfaction that puzzle games and war games never quite provided. Expand your horizons!