Agent Hugo: Roborumble
released on Nov 06, 2006
Agent Hugo: RoboRumble is a fast paced racing game with platform elements. The city of Aquapolis has been invaded by a new evil villain - Geekdorph, Lord of Robots. Agent Hugo escapes to a teleporter and gets beamed to the secret hideout of R.I.S.K (Risky Intelligent Spy Knights). From the hideout, Hugo must teleport into space, the desert and Aquapolis to defeat Geekdorph's challenges and collect information about Geekdorph's secret location - so the final three stage boss-fight can take place and the citizens of Aquapolis set free.
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Agent Hugo Is back! With a Sonic Riders clone no less
Just like the last game it's super short, only having 9 levels. It's also held back by baffling design choices. If you want to do a simple task like jumping, well you better switch to the correct power-up or you'll crash. Or more annoying, robots that exists simply to ruin your day. If you don't switch in time to activate a shield power-up you'll die and spawn right where you hit the robot last time. The best way to get rid of the robots Is by getting a weapon but good luck finding one.
Really if the whole "switching power-ups" thing was removed It would make the tracks more fun to play. As it stands now there are only 3 game mods. And you need to play them in order, you can't choose a track and play whatever mode you want (which I find very dumb).
And lastly the final boss which yes the game has a boss, Is alright but very janky. If I can say anything positive it's that the boss was better than what Sonic Riders had to offer with it's final bosses.
Just like the last game it's super short, only having 9 levels. It's also held back by baffling design choices. If you want to do a simple task like jumping, well you better switch to the correct power-up or you'll crash. Or more annoying, robots that exists simply to ruin your day. If you don't switch in time to activate a shield power-up you'll die and spawn right where you hit the robot last time. The best way to get rid of the robots Is by getting a weapon but good luck finding one.
Really if the whole "switching power-ups" thing was removed It would make the tracks more fun to play. As it stands now there are only 3 game mods. And you need to play them in order, you can't choose a track and play whatever mode you want (which I find very dumb).
And lastly the final boss which yes the game has a boss, Is alright but very janky. If I can say anything positive it's that the boss was better than what Sonic Riders had to offer with it's final bosses.