Aggressors of Dark Kombat offers virtually no storyline to explain its fights. In fact, the prefight conversation sequences show that the fights are not much more than chance meetings. The player's chosen character will advance through a series of stages fighting a series of opponents because he doesn't like the way the other guy looks. The game is viewed from the side perspective that virtually all 2D fighting games use. One player can fight against a computer-controlled opponent, or two players can fight against each other. Each character's life bar appears on the upper left or right of the screen, depending on starting location. A timer is located between the two life bars. When one character is drained of energy or the timer runs out, the match is over and the character left standing (or with more life, if neither characters were drained of energy) wins.
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The game rewards creative play very little, instead encouraging heavy turtling and near constant special move usage, making it often feel plodding and unexciting.
However, two cool choices were the extra sprite effects, which allow sweat, steam, and other marks of exhaustion to appear as you fight, and the overall small size of this game, which saves it from being entirely frustrating or boring.
Overall it feels generic and overly similar to other SNK fighters from the period, but is lacking most of the character that made those games hits. Especially considering this title came out the same year as King of Fighters '94, Windjammers, and Samurai Shodown II, three of the company's highest regarded and most dynamic games at the time.
Yes there are mirror matches.
Yes she is gay during those due to an oversight.