Al-Qadim: The Genie's Curse

Al-Qadim: The Genie's Curse

released on Dec 31, 1994

Al-Qadim: The Genie's Curse

released on Dec 31, 1994

Al Qadim: The Genie's Curse features a new and improved interface and game engine. The perspective is that of a slant-overhead view that allows you to guide your character through the adventure. In comparison the view and scrolling are much better than those of Ultima series. The game as based on the AD&D 2nd Edition rules and is enriched by exiting new concepts, spells, and creatures designed especially for this campaign setting. You play a single fighter type character. Swordplay is enhanced to a semi-arcade level with an ability to learn up to three specific combat moves. Those combat moves become available as you increase in level and find a trainer willing to teach them to you. The bestiary is close to standard but even the classic creatures are tainted with a touch of Arabian exoticism making each and every battle a new


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Action RPGs, particularly on PC, were thin on the ground back in 1994. Back then, this was something special, with nice graphics, a mix of action and puzzle-solving, and good pacing. Now, though, it's completely unremarkable and worth playing only for historical value.