Alien³ was released after the Alien 3 film. After success on the Super Nintendo and Genesis platforms, the game was built and ported to other systems, including the Commodore 64 and Game Gear. The game is set on the world of the film, Fury 161, but the gameplay has more in common with the film Aliens, throwing wave after wave of enemies at the player.


Also in series

Alien Trilogy
Alien Trilogy
Aliens: A Comic Book Adventure
Aliens: A Comic Book Adventure
Alien3: The Gun
Alien3: The Gun
Aliens
Aliens
Aliens: The Computer Game
Aliens: The Computer Game

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One of those Metroid-esque games where you really have to persevere, map out and explore. It's fun, in a sort of morbid way (Opening scene, everyone's dead! Hurrah.) Takes a lot of liberties with the film license but that's okay, how much fun would it be to race around the planet only ever seeing the one Alien? Which came first? This or Judge Dredd because they seem to be using the same engine and almost exact style of gameplay.

Horrible adaptación de una horrible película. Con una buena dificultad pero con tiempos injustos que te impiden explorar obligandote a jugar mil veces cada nivel hasta conocer de memoria donde estan los indefensos humanos que hay que rescatar. En la pelicula Ripley no rescata a nadie, ni usa armas, ni hay tantos aliens, solo hay uno. Creo que estoy jugando un juego hecho por gente que no vio la película

Perhaps understandably, this adaptation isn't faithful at all to the movie it's based on, but I can still draw a parallel: like the dog-xenomorph in the Alien 3 movie, this game is an unholy amalgamation of fast-paced action and unsettling horror. Unfortunately, its disparate elements don't work well together.

I get some 'early survival-horror' vibes from this: the fact that you can only stand in place while shooting, the fall damage, and the massive amount of recoil and stun you receive on getting hit emphasizes your fragility. There's also a slight resource management aspect, with your rifle and flamethrower running out of ammo pretty easily meaning that you need to pick suitable situations to use your powerful but slow grenades. The cutscenes of the aliens bursting out of the chests of the prisoners you fail to rescue is about as horrifying as can be expected from Genesis hardware. And while this is purely accidental, the way the screen scrolls slightly behind your running adds a sense of uncertainty of what lies ahead.

Unfortunately, the addition of the timer throws everything out of balance. Cruelly unforgiving even on the easiest difficulty setting, it means that the only way you can make progress is to memorize the locations of all the prisoners in every stage, as well as the location of every alien (since the slow scrolling means that virtually every alien is a 'gotcha' moment). The removal of the timer and additional mechanics to evade the xenomorphs would have turned this into a fantastic proto-survival-horror game, while making rescuing every prisoner a 'bragging rights' reward rather than mandatory for progress would have made this a passable action game. As it is, it's neither.

It does get an extra half-star for an easily-accessible level select code which is the only reason I was able to complete the game!

this isn't even a little bit like Mother 3

I remember this one being pretty popular among Sega players in the 90s, but somehow it didn't aged very well. Enemies are way too fast, mechanics are kinda janky, and it's kinda boring visually.