Anima Gate of Memories is a third person action RPG that tells the story of two beings bound by an unwilling pact, an ancient monster and a girl who lost her past... Anima is mostly focused on combat and exploration, but it also has deep roleplaying elements.
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The characters & story-telling: 7.8/10
It is not directly told but more indirectly told via lore (which i like).
Camera control: 2.8/10
The automatic camera control was not that good and changing the camera manually felt awkward yet still tolerable:
Battle: 4.5/10
The combat was similar to e.g. nier / Bayonetta, however, it did not flow as well, with e.g. long start-up lag for certain special attacks, and some recovery lag after being hit.
The absolute worst enemy attack is long-distance attacks as the projectile speed was fast and often short intervals before the next attack came.
Lastly, most bosses were quite painful to defeat as there was almost no animation indicating if the boss's attack pattern would change, with e.g. boss "Jonathan Kappel" being invincible at certain times if you used the wrong character, which I only won due to immediately switching characters if my attack were blocked.
Puzzles: 3.5/10
There were some puzzle elements in the game, which were mostly fine personally, but I can definitely see places where others could struggle a lot.
In summary: 4.5/10
The story/characters combined with "nier"-ish combat was fun, however, there are many gameplay improvements that could be made, which could have improved the score as much as getting between 7.5 - 9 out of 10 scores.
P.S. Fuck the boss fight with Jonathan Kappel!
It is not directly told but more indirectly told via lore (which i like).
Camera control: 2.8/10
The automatic camera control was not that good and changing the camera manually felt awkward yet still tolerable:
Battle: 4.5/10
The combat was similar to e.g. nier / Bayonetta, however, it did not flow as well, with e.g. long start-up lag for certain special attacks, and some recovery lag after being hit.
The absolute worst enemy attack is long-distance attacks as the projectile speed was fast and often short intervals before the next attack came.
Lastly, most bosses were quite painful to defeat as there was almost no animation indicating if the boss's attack pattern would change, with e.g. boss "Jonathan Kappel" being invincible at certain times if you used the wrong character, which I only won due to immediately switching characters if my attack were blocked.
Puzzles: 3.5/10
There were some puzzle elements in the game, which were mostly fine personally, but I can definitely see places where others could struggle a lot.
In summary: 4.5/10
The story/characters combined with "nier"-ish combat was fun, however, there are many gameplay improvements that could be made, which could have improved the score as much as getting between 7.5 - 9 out of 10 scores.
P.S. Fuck the boss fight with Jonathan Kappel!