In Anodyne, the character Young wakes up in a mysterious void filled with geometric white platforms, guided only by the voice of the mysterious character, Sage. Take the role of Young as you explore and fight your way through over twenty nature, urban and abstract themed areas in the human Young's subconscious, ranging from diverse, monster and trap filled dungeons, to passive and friendly pastoral landscapes. Anodyne's aesthetics are presented with a 16-bit-era visual style and a moody, dream-like soundtrack. Are you ready for a nostalgic adventure in the land of classic pixelated action-RPGs? Are you up for some deep and moving storytelling? All this and more awaits you in Anodyne.
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This review contains spoilers
music is fantastic, visuals are stellar. ripping the game to pieces with the swap tool was interesting for a little while.
This review contains spoilers
Overall a really solid links awakening style game. Music and art are great, and really give off that weird surrealish vibe. Dungeon puzzles are pretty fun and engaging, and combat, while not particularly interesting, does the job.
I didn't really engage with the post-game much, mainly because I don't care much for exotic puzzle solving, but if you do then you'll probably get a lot more out of this than me.
Overall I'm glad I played this even if I didn't get the "full" experience I guess.