In Anodyne, the character Young wakes up in a mysterious void filled with geometric white platforms, guided only by the voice of the mysterious character, Sage. Take the role of Young as you explore and fight your way through over twenty nature, urban and abstract themed areas in the human Young's subconscious, ranging from diverse, monster and trap filled dungeons, to passive and friendly pastoral landscapes. Anodyne's aesthetics are presented with a 16-bit-era visual style and a moody, dream-like soundtrack. Are you ready for a nostalgic adventure in the land of classic pixelated action-RPGs? Are you up for some deep and moving storytelling? All this and more awaits you in Anodyne.


Also in series

Anodyne 2: Return to Dust
Anodyne 2: Return to Dust

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This review contains spoilers

lots of unfair platforming and a severely unkind postgame, frankly can't bring myself to wrap up my final few cards, but it was charming enough. i'm surprised at how long i actually spent playing as it felt more like two or so hours rather than several. some of the more unsettling areas such as the black and white town and the places right before the final boss were pretty gripping, what symbolism or significance they held was pretty lost on me however and the ending itself fell pretty flat, though it left me with a feelgood message of perseverance despite its vagueity. i feel once i gain a foothold on what all of this meant it goes nowhere, at least the ride was pleasant.

music is fantastic, visuals are stellar. ripping the game to pieces with the swap tool was interesting for a little while.

Somehow manages to be both unsettling, comforting and wholesome all at the same time. A gem of an indie.

There have been tons of 2D Zelda-inspired adventure games over the years, but very rarely if ever have any of them truly hit the feeling that Anodyne hits. The dream-like atmosphere is phenomenal and extremely charming, frightening, and intriguing all at the same time. The writing is clever and endearing without feeling schmaltzy or overly-referential. The level design is fun and feels familiar yet fresh. Play this and Anodyne 2 as soon as possible if you want a game built on powerful emotional cores and hope.

Very neat little game. Plays like the GBC Zelda games. Most of your time is spent exploring different worlds and clearing dungeons. The main goal of the game is to finds cards that are scattered throughout the game world. You'll need to collect 36 cards in order to finish the game (though there's more than 36 cards in total). After the credits you'll be put into a post game. Here you'll be free to find the rest of the games cards. As well as some easter eggs and secret areas. You'll do this with a new mechanic. I don't want to spoil it but its one of the coolest things I've seen in years. The story itself is pretty cryptic. Theres not a lot of interactions with others characters. Theres a few recurring characters but they don't really say very much until the end. It leaves a lot to interpretation. Honestly I'm not really sure what it was about. As for problems with the game I've only really got some nit picks. The games a little buggy. At least on Playstation 4 most of the trophies seem to be broken. Only about half the trophies for beating bosses unlocked for me. I think dying to a boss repeatedly might be what bugs their trophy. Since all the trophies I did get were from bosses I beat my first try.

Neat game but I beg of you avoid the Switch version, I dropped that version because, somehow, it runs really fucking poorly. How the fuck is a 2D game unoptimized????

This review contains spoilers

Is the post game a spoiler? Eh marking it just in case.

Overall a really solid links awakening style game. Music and art are great, and really give off that weird surrealish vibe. Dungeon puzzles are pretty fun and engaging, and combat, while not particularly interesting, does the job.

I didn't really engage with the post-game much, mainly because I don't care much for exotic puzzle solving, but if you do then you'll probably get a lot more out of this than me.

Overall I'm glad I played this even if I didn't get the "full" experience I guess.