Aoi Blink

Aoi Blink

released on May 27, 1990

Aoi Blink

released on May 27, 1990

Based on a TV anime series (from the grandfather of manga Osamu Tezuka), Blue Blink is a cute platformer that manages to find its place among the crowd. The game is divided up into different areas, each represented by a map screen. Within these areas, you can choose your route to the end (by exiting levels at certain points). Throughout each area you have to find a 'master key' allowing you access to the boss - this can be hard to locate at times and requires lots of shooting at blank areas of screen just in case. Control of your character is original - on each stage you have three characters which you can choose between, with the CPU controlled ones following behind you like some bizarre congo line. The characters are preset and vary from stage to stage, and each one has different attributes. For example, some have very high jumping ability, whereas others are poor at jumping but have spread-shot weapons. Once you have found the master key and reached the final level in the area, you are entered into a boss battle, where you sit astride the titular donkey and attempt to fight your way to the next area.


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Game Review - originally written by Spinner 8

This is an excellent little platform game. Well, it’s pretty decent anyways. It’s the same old story you’ve heard before: boy finds magical blue donkey-horse, boy’s father goes missing, boy joins up with two convicted felons, a princess, and a bus driver to find boy’s father. Yaaaawn.

So you run around with a couple of your new-found friends and shoot things and jump on other things. Each has their own abilities, so you can switch between them all by pushing Select. The princess can jump really high, for instance, but she can’t shoot. Whenever you fall into a pit, or lose all your life, Blink the magical flying blue donkey-horse comes along and saves you. Weird? Absolutely. But then, what did you expect from a TurboGrafx game?

There's a lot that's very interesting here, from the world map and the multiple exits in levels, to the three characters you're given that are designed to play around the design of the stages. Conceptually, it's very neat. Those ideas don't come together very well though, with the actual gameplay feeling like a pre-Super Mario Bros. platformer, and the boss fights are bullet-spongy slogs, so it's firmly in the realm of games that are far neater to think about than to actually play.