Aquanaut

Aquanaut

released on Feb 14, 2008

Log in to access rating features

Aquanaut

released on Feb 14, 2008

Explore the deep avoiding wildlife finding sunken treasure.


Released on

Genres


More Info on IGDB


Reviews View More

It’s wild what banal memories from these games rush into my head the moment I play them again. I didn’t remember how exactly this game played, or whether this was one of the games I beat back when I was a kid, but I heard the main theme and I saw these anemone decorating the ocean floor and that unlocked something I… don’t think I’ve thought about since before I was ten. Like I just remember seeing those things dotting the bottom of the level and being so amazed and weirded out about how much they looked like brains that they buried themselves somewhere into my long-term memory. Kind of insane. And the game itself is pretty fun, too! You point and click your submarine to move it both under and over the ocean, trying to avoid enemies, trying to find treasure, and using your depth charges (rather reminiscent of Toxic’s bombs) to clear the way, being able to fight back against enemies but only if they’re directly below you. There’s a fun diversity of levels: ones where you have to effectively find your way through a giant maze, ones where you have multiple valid paths through, ones with one path, yet optional objectives you can take if you wanna get more points, and then ones where it’s a tight squeeze and you’ve got to go through the gauntlet. Combined with the ways the game mixes and matches with different enemies, distinct mechanics, you get a rather solid little undersea adventure, that, unlike… a good amount of similar games this dev has made doesn’t become a massive slog in the second half. Perhaps because they… apparently patched this so that you get double the health (which might be why using i-frames to gun through the last portion of a level worked as well as it did) but either way it shows a pretty good amount of iteration and forward progress, and, as we leave 2007 and enter 2008, shows a good bit of promise for the output ahead.