Archibald's Adventures

Archibald's Adventures

released on Aug 28, 2008

Archibald's Adventures

released on Aug 28, 2008

A paranoid computer issued a lock down on a mad scientist's mansion after his experiments and security robots broke loose, and you are trapped inside! Overcome all the pitfalls of the mansion in this action puzzle game! Test your skills and wit in nearly 200 levels!


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This game is a puzzle game from the golden era of mobile games. Angry birds, where's my water, cut the rope etc. It's from the same vein.

Wait am I the only one that reviews this game? Yeah it looks like it.

Strangely I found this game on our school's computer, not on a smartphone. I always exited the game when I go after 3 chapter or something and never finished the game. So, one day I remembered the existence of this game again and decided to replay it until it's finale(except add ons) and it's....

"Meh" what I would say as an answer if it didn't had that many annoyances.

I am gonna give it's praise about how many puzzle levels there are with upping the difficulty in every progress and the ominous soundtrack that takes you in. But that's where my praise ends. I remember why I exit after beating couple of levels in ch3. Because game gets samey. Game stops introducing new concepts and it just becomes a "spam couple of samey different gadgets until one of them works". There is only so many times that I can use the same baloon box trick or magnet gadget or run jump trick or box breaking move until my patience ends. (Actually tries one time to refresh it with a jetpack section but I wish it didn't, because it's controls are garbage)

Also it's checkpoint system is finicky as well. It just saves your position, not the other objects positions. Sometimes it works at your favor but most of the times it just results with soft locking yourself with getting stuck or losing an important box and resetting the level again.

It wouldn't be that much of a problem but
1. This game's gadget usage is slow, your movement is also slow. So getting to where you died slowly becomes bothersome.
2. Did I say this game is slow? Yeah it gets more annoying when the levels became 3 times longer after getting the magnet gadget. So think again resetting a level. Patience disappears.
3. I don't know who thought setting your character move down automatically when there is a downward slope wouldn't annoy people when they are trying to build a ladder with boxes. They push my patience as well.

Eventually I finally managed to reach to the finale and finish the game. I saw there are also add-on levels as well but that was enough for me so no thanks.

So that was a... Barely passing experience for me. If it ended somewhere at chapter 4 I would say it was a enough fun time and a recommendation for if you want to hop in and solve some puzzles in your spare time. But even if we think monotone pacing is it's nature of being a mobile game, still the lots of little annoyances it does have results with a negative end for me unfortunately.