Arizona Sunshine II

Arizona Sunshine II

released on Dec 07, 2023

Arizona Sunshine II

released on Dec 07, 2023

Dust off your shotgun and sharpen your machete. Accompanied by an all-new friend, Arizona Sunshine 2 takes you back to the limb-strewn deserts of post-apocalyptic Arizona in this gory, next-gen sequel to one of VR's most-played games.


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Arizona Sunshine
Arizona Sunshine

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Fini Arizona Sunshine 2(car bon les "gros" jeux VR ça reste rare):Tu sens que HL Alyx est passé par là,tu as un peu plus de phase varié que dans le premier(même si la boucle de phase finit vite par être répétitif.

Quelques options de confort qui sont toujours pour rendre la vr plus accessible.

Buddy est clairement le plus gros ajout(et est un pwal pété en difficulté normal).
En vrai c'est une bonne surprisse même si son prix de base est un pwal trop cher pour ce que c'est.

Für ein Vr game ganz spaß macht nix wirklich falsch aber auch nix neues auf gamplay und story ebene der humor war auch ganz gut

This is a peculiar case, while they are way better VR experience, the sheer pleasure derived from the straightforward act of shooting zombies is undeniable. The narrative is adequate, complemented by the enjoyable presence of a canine companion, and the diverse environments offer just the right amount of variation. However, my primary concern lies with the asking price—I still find it a bit too high for the value offered by this particular sequel.

Arizona Sunshine is a classic VR title that introduced a lot of great things to VR. Arizona Sunshine 2 isn't a title I expected to release, so when it was announced I was quite surprised. How would an OG VR game feel in a post HL:A world?

Arizona Sunshine 2 ended up being more of the same from the original with a few added features, mainly some modern QOL options, revamped reloading, melee combat, and of course Buddy the dog.

QOL: The original AS released in a time when VR hadn't been figured out yet, so this is a huge step up in terms of general feel. Items no longer clip through walls, weapons have weight, and the world is more interactable overall. All of these changes make the whole experience far more engaging and immersive, elevating it to modern VR standards. It's far from perfect though, especially compared to VR titans like HL:A and TWD:S&S.

Reloading: In the original AS, reloading was insanely fast and easy to understand. You simply would move your gun to your waist and that's it. No grabbing clips and having to cock the gun, just a simple flick of the wrist. What was probably implemented as a quick and easy system to develop was actually one of AS1's best gameplay mechanics. In AS2, reloading has been entirely revamped in favor of realism. It's far from the worst reloading I've ever had to deal with in a VR game, but it is certainly far worse than in AS1. This isn't some phenomenal, realistic zombie game like TWD:S&S, this is an arcade zombie shooter. Having to perform multiple inputs to reload when there are 50 zombies chasing behind you is far less enjoyable than simply flicking your wrist and having a full clip. Truly a baffling design change.

Melee Combat: By far the best addition. There are many different weapons to choose from and while they all operate the same, they all manage to feel distinct. Slicing off zombie heads feels fantastic, you can tell a lot of work went into making it feel just right. Now it's definitely not a perfect melee system, TWD:S&S is far better, but it is certainly satisfying and fits perfectly into an arcade zombie shooter.

Crafting: Probably the most forgettable addition. You can find crafting resources all over the game and will occasionally run into a crafting table where you can craft various explosive items... and that's it. You can't craft ammo or healing items, things that are far more important. Not to mention you can only hold a maximum of 2 grenades, and for that you'll have to sacrifice holding a healing item. Crafting isn't a bad idea at all, but not allowing you to craft ammo is insane.

Story: The story in AS1 is light and took a backseat compared to the gameplay, and it's pretty similar here. There is a bit more emphasis on it this time around, but it's still nothing major. I don't really have any problems with the story, it's not gripping or anything, but it's not trying to be. My main problem comes with the dialogue. In AS1 the dialogue was certainly immature and filled with pointless swearing, but here in AS2, it's somehow far worse. Every few seconds this guy is spewing potty humor to the point where I genuinely felt embarrassed for the writers and voice actor. It really does feel written by a child, it baffles me how this got approved.

Buddy: An interesting addition that wasn't necessary, but I'm glad he's here. Buddy helps in combat, grabs keys, holds guns, and can wear hats. You can pet him as well, but that goes without saying. My only gripe with him is that he won't help in combat unless told to. You have to press a face button, aim at a zombie, and then he'll help. Would make far more sense if he would just spring into action as soon you start fighting.

Co-op: Probably the best thing they could've added, as I highly doubt I would've picked up either games without the co-op aspect. Unfortunately it's not very fleshed out and has many issues, but it brings so much more enjoyment that I can look past the problems.

Bugs and Performance: This was a nightmare to play on the HP Reverb G2. Crashing on just about every chapter, sometimes resulting in a full computer restart. I finally switched over to the Quest 2 using Link and it was certainly better, but come on, I should be able to use my headset of choice without issues. Bugs were abundant, such as weapons disappearing, Buddy vanishing, and having a co-op player spawn on the other side of the map or on the other side of a locked door. The lack of QA here is quite obvious and I hope these issues are fixed before the game is abandoned.

Overall, Arizona Sunshine 2 was an enjoyable experience, although a very obnoxious one. I hope Vertigo Games learns from this and can make something truly great on their next try.

7/10

As a VR Game it is a fantastic game. I'm holding off giving 10/10 due to the amount of bugs at launch unfortunately. But as a story it is very linear and quite a nice length with various different environments and various different big explosives to spice things up from time to time and make you say: "Woah!"

Buddy was a fantastic addition and really well executed. The Melee addition was incredibly fun but unfortunately you rarely found those kinds of weapons and when you did they only lasted about 6-8 zombies, really wished they had a much longer durability! The visuals were a big step up with every zombie being different models and the environments were of course super great!

As a VR game it definitely deserves a 9/10 from me! Will definitely be playing again. (Played in Co-Op)