Art Style: light trax

Art Style: light trax

released on May 24, 2010

Art Style: light trax

released on May 24, 2010

Control a beam of light through multiple sectors, shifting between 2-D and 3-D views. Go for 1st place or a high score! Art Style: light trax takes racing to whole new (and very surreal) levels as you control a white beam of light moving perpetually forward while your viewpoint shifts between 2-D and 3-D perspectives. Start by choosing one of the two main modes of game play, each with its own distinct goal. In light tours mode, you vie with other light beams for the most points in a three-course racing tour. Watch out for obstacles, use items, and strategically use your dash ability to finish first. In freeway mode, your objective is to set a high score by traveling the greatest distance within a set amount of time. Mastering the intricacies of each setting is crucial: you’ll have to alternate between them in order to progress through the game and unlock all of its modes. With precise controls packed in and a driving techno soundtrack, Art Style: light trax offers an experience unlike any other. Are you ready to compete in a mind-bending race at the speed of light?


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Peak Art Style. This game is more of a sequel than a remake of Bit Generations: Dotstream, as it expands pretty much every mechanic introduced in the original while adding new ones, mainly the 3D aspect, which adds more depth (no pun intended) and strategy to the gameplay. The final courses (and especially the final tour mode) are very challenging, but the game never becomes too frustrating. Also the presentation is great: visually I think its style will never age, and the soundtrack made by Hiromichi Fujiwara is top notch, easily one of the most peculiar in any Nintendo title.

Not sure what goes harder, this game, its soundtrack, or me when I play it.