Asuka 120% Final Burning Fest.

Asuka 120% Final Burning Fest.

released on May 27, 1999

Asuka 120% Final Burning Fest.

released on May 27, 1999

Part of the Asuka 120% franchise of fighting games, "Final" adds minor changes to the original game, adding a "down" gauge and a new cast of voice actors.


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I don't know what I'm doing but I keep winning. This game rocks!

The gimmicks this game has is interesting as a fighter but overall I'd say the game feels pretty good to play

No, "Limited" is not the definitive version. That's because this one has the mini tiny last updates that the Saturn version does not have. Anyway, it is almost the same. Very fun, kind of weird, oversexualized and cringy, but hey ...Let's just try to get around that for a minute, shall we?

10/31/2023-FINAL OVERVIEW- finished the arcade mode with 4 characters, which isn't the whole cast but enough to grasp the ideas and core concepts placed within, I can firmly say that this game is just alright, its not bad by any mean but in 1999 and now, there are a lot better options when it comes to float-y 2d fighters. One thing that will be strange to the player is that it wont be common, at least it wasn't common to me, that the health bar will rarely reach zero, you wont KO your opponent often, seems that while its easy to execute moves, they don't do a lot of damage. Alongside that the arcade mode is TOUGH, very hard, I am somewhat of a pro of fighting games, only winning a local tourney once or twice but there are characters that really feel tougher than the rest, due to higher damage output or much better tool kit that lets the fighter be so much better. There are added features that are rare also, mid air blocks, blocks from behind (never say an animation for that) and if the attacks connect at the same time, it will read as a block. There is also the knock bar, the blue bar below your health, just perform enough combos or specials and it will knock the opponent, leaving them still for a few minutes, but really serves no other purpose than to reward the player for combo inputs.

The game is generous with its continues, never once will you have to start from the beginning or have limited slots to continue. So overall while its slightly under-cooked in the balanced department and move-sets, its oozing with charm and energy, the fighters are also cute.

It's like 2D Rival Schools mixed with a little Guilty Gear and it's probably my new favorite fighting game.

I really like the aesthetic and everything but BOI that difficulty was not something I was expecting. Really fun tho