Atelier Marie Remake: The Alchemist of Salburg

Atelier Marie Remake: The Alchemist of Salburg

released on Jul 12, 2023

Atelier Marie Remake: The Alchemist of Salburg

released on Jul 12, 2023

It’s not about saving the world. In this "leisure adventure RPG," failing student Marie pursues alchemy, adventures, and quests while aiming to graduate in five years. "Atelier Marie," the origin of the Atelier series, has been remade with new elements! The remake changes include: Character designs and event illustrations have been revamped, 2D animations have added and there are now 3D models of characters and stages. The tutorial and navigation of the game’s features have been expanded and improved. The methods of moving around the city and collecting items in the field has been modified to meet modern-day demands, making it more comfortable and easier to play. The new Unlimited Mode, which allows you to play at a more relaxed pace by removing the five year deadline, and the addition of new events that enable interactions with new characters.


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Atelier Marie: The Alchemist of Salburg
Atelier Marie: The Alchemist of Salburg

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Perhaps Im just spoiled by Gust's exceptional Atelier Ryza series. Perhaps, for the same reason, I have incorrect expectations for what the game should have been. Nonetheless, I find Atelier Marie to be an interesting but awkward expereince.

Unlike the story driven experience of Ryza, Marie is much more like a life sim. The core loop of the game is picking up requests from the nearby tavern, which either asks for materials you can harvest in the world, or crafted items you have to create. This is still in Ryza of course.

The key difference is that you have a time limit for the end of the game, and ~every~ action ticks down the clock. Want to harvest a material? That costs a day. Want to craft an item? Could take 5 days, or even more. The reason this is such a huge departure from Ryza is because you no longer have time for experimentation, and every action you take has to be strategically considered. Time spent crafting consumables that help survive expeditions to dangerous areas is time that could be spent tackling requests to earn money and reputation. Time holed up in the atelier crafting items is time that could be used for harvesting valuable ingredients, and finding rumors around town that provide valuable information.

The strictness of the design means the game's progression has to be equally tight... but I dont think it is. It took me a few restarts to even understand how the game wanted me to play it, and even then the randomness involved in many aspects of the game can leave you in a rut you just have to wait out. And the costly nature of crafting makes me feel like I need to have a calculator on hand to determine how much time a request is going to take, calculations that could be meaningless if the game's rng ends up working against you.

I can see the potential of the experience the game wants to craft, and I do really want it to work, but its implementation is too messy for me to fully enjoy.

This was my first time playing an Atelier game and I was genuinely surprised by how much I liked it! I had a bit of the series beforehand like the Ryza and the Dusk trilogies, but never had an urge to try them. When they announced they were remaking the first game, I thought it would be a great opportunity to finally give the series a chance. After playing it, the game really won me over so much that I might replay the game in the future to get all of the endings. The game has a lot systems, but they all work so cohesively with one another since they were designed to be simple. However, the systems being simple for me is a huge positive. As a newcomer to the series, it never felt too overwhelming trying to contend with the systems that it asks the player to experiment with. It mainly just asks you to collect a series of items to craft a higher tier item without too much trouble (besides for remembering which items are collectible in a particular season, but the game gives you a chart on this anyways). Crafting items, doing battle with turn based rpg mechanics, interacting with characters, managing money, questing, boosting your reputation, and collecting items while exploring new areas was incredibly addicting and never got tiring for me personally. The time limit was a great addition as well as it made me think strategically on how I should plan out the remaining days I had left before the graduation. It reminds me a lot of the time management in Pikmin which I absolutely adore in that series (to be fair though, it is way more lenient in Atelier Marie than in Pikmin). Honestly the only negatives I can say is that the characters are kind of boring and that after a certain point, money becomes kind of useless as you have nothing else to buy with it. However, these are extremely minor in the grand scheme of everything this game accomplsihes. Also wanted to mention, the presentation is stunning with gorgeous character art, pretty good 3d models, and cutesy music. Overall, it was a super charming experience with no glaring flaws. Can't wait to play more of the series in the future, super excited to try the newer entries!

Atelier Marie Remake was my first entry into the Atelier series. This entry is a low-risk slice of lifeesque game with charming characters and situations.

One of the best remakes I played in my entire life.
Made the original more modern while still maintaining the core of the original game.

A shorter, easier "Atelier" game, a great gateway to the series! Runs as nicely on Switch as it does on PC.

i definitely would have given this a 10 if i connected more to the characters cause even with doing pretty much every character event, i didn't think any were more than like good besides maybe marie herself she was funny. anyways game is still quite great and definitely worth a shot if u wanna see where the series began.