Auto Destruct

Auto Destruct

released on Mar 28, 1998

Auto Destruct

released on Mar 28, 1998

It's the near future and Los Angeles is about to be ravaged by an evil terrorist group known only as the Cult of Lazarus. An underground agency hired by the United States government has requested your assistance as an expert driver. It's also a personal matter to you as Lazarus killed your wife and child. Payback and government service -- what could be better? The game incorporates 3D sceneries full of pedestrians and cross-traffic from multiple camera angles, including an overhead view. Manage resources such as fuel, ammunition and armor while utilizing 12 deadly weapons including machine guns, missiles, plasma cannons, smokescreens, oil slicks and more!


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when i was a boy this was my favourite game to play on my dad's ps1. i loved driving around a big 3d city, and that was really all a game needed to satisfy me. now, i have played through the game entirely, and it is not a good game.

driving is very frustrating. it kinda feels like the car is permanently drifting, which is a bit of a problem for a game where all you do is drive. the environments are pretty cool, if a bit lifeless, and although they don't really resemble their real life counterparts at all, the cities are still somewhat interesting to drive around in. the missions are pretty repetitive and uninspired, which would be forgivable if not for the ABSOLUTELY AWFUL COMBAT MECHANICS.

seriously, trying to shoot a moving target with ANY of the weapons (with the exception of homing missiles) whilst trying not to crash into walls or npc vehicles is beyond infuriating. because most of the weapons fire in a straight trajectory from the front of your car (like a beam of light), it is impossible to hit anything that is on a different level of elevation from you. if you're on a hill and you're even slightly tilted up or down, you will fire into the ground or the sky. this is not a huge problem in the first level, but becomes increasingly obvious in later stages when the terrain becomes a lot more varied and most of the combat encounters occur on bumpy grass surfaces (which also have less traction so it's like you're sliding around on ice), and when an enemy is just on a little hill, they become impossible to hit. the worst offender of this is the stupid sewer level. omg that shit SUCKEDDD

this game could've been so much more fun if weapons just adjusted for elevation or if they just always aimed towards enemies instead of only firing from the front of the car. i mean, the game already has target reticles built in that show you where the nearest enemy is, but they don't really do anything unless you have homing missiles equipped.

anyway, its not the worst game, but its not very good either. also, for some reason the background music only plays if you pause and unpause the game during a mission. otherwise you just play the game without any music which is kinda weird and which i did for the first 50% of this game. and the musics not even that good