Backbone: Artifact Edition

Backbone: Artifact Edition

releases on TBD

Backbone: Artifact Edition

releases on TBD

The Backbone: Artifact Edition includes the base game, Words DLC and the unforgettable, triphop and doom jazz inspired original soundtrack composed by Danshin and Arooj Aftab.


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Artifact Edition


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had so much potential and then just tripped and fell and shat itself live on national tv making the headlines for an entire month

A detective game featuring anthropomorphic animals, with a beautiful pixelated visual style, Backbone definitely starts out on the right foot.

The game opens with you, a racoon detective, taking on a case involving a cheating husband. The club he’s suspected to be in doesn’t allow racoons, so you have to find ways into it. You have dialogue options which won’t alter the plot, but will alter how people will react to you, along with what options are available to you. You will also encounter a few puzzles, including one where you have to move objects around to work out a code.

Everything about the opening act is wonderful, the characters you talk to are interesting, everything looks fantastic and the feeling of a detective is spot-on. There’s no “fail state” but it feels like you’re solving a case. It’s a brilliant start to a game, and showed a ton of potential.

If only it kept it up. I get the impression that there was a lot more planned for Backbone, and that this first section was carefully crafted to show its potential, then when it came to developing the rest, they simply didn’t have the budget for it.

The next few chapters are still good, held together by some great characters and good writing, as well as the mystery of what you discovered from the first case being interesting, however it feels more like a visual novel as you just move on to the next location, have a conversation and move on. Everything feels more scripted and it doesn’t feel like you, the player, is actually working out anything, just following instructions, although at least it feels like your conversation choices matter and affect how people perceive you, even if it does have no impact.

Then, just as it seems like things are getting interesting and the mystery is starting to unravel, the game gives you another big twist, only this one really does not land. I won’t spoil what it is, but it feels like the game is derailed at this point, and from this point, it feels like your conversation options matter even less than they did before. There’s also no more exploring of new areas, it’s pretty much “press A to continue” at this point. Then the game just seems to…stop.

The big twist itself would have worked, if it were the halfway point of a story, as it feels like there should be a lot more. There’s some new things set up right at and some aspects of the original mystery are just forgotten about. It further solidifies the idea that the developers ran out of money, as the game ends.

It’s a shame, because the early stuff is fantastic, and the visuals, music and songs throughout remain a treat for the senses. There are some segments that let you sit back and enjoy the spectacle, and the story definitely seemed like it was going somewhere…it just never did.

primeiro jogo desse estilo que eu joguei, gostei bastante. O final desapontou um pouco, mas não faz com que o jogo todo fosse em vão, vale muito a pena

Very good but very disappointing ending

I would say I agree with most sentiments I've read about it. I would say it's an interesting story, dotted with concepts that are interesting, but I would say many of them aren't fleshed out to the point of being impressive.

If I were to compare it to something, I'd say it strives to be Disco Elysium Jr. I believe the influence DE had on it was rather minimal, but I dunno for sure.


It strays into themes and political/philosophical and even somewhat aesthetic realms that DE handled much more impressively and interestingly. Some of them are my favorite topics to explore in media and stories, and so it's not unwelcome. And in a way this is befitting for a game with anthro characters, something that definitely tilts my opinion to be much more favorable. I think I'd have enjoyed it regardless, but being aesthetically pleasing, about my favorite topics if not executed the best, and having furries definitely helps.

It is in line with things like ROM 2047, scifi, a little bit cyberpunk noir inspired, and mostly a visual novel with some limited gameplay other than rote control of the character and progression through dialogue paths. This isn't a downside, if every visual novel looked and played like backbone or ROM, I'd be a much bigger fan of the genre.

I would say the way that things are introduced, then developed, feels like a whole lot was cut, or couldn't be satisfactorily included. Like there were a couple extra hours to each act, or especially the latter half. Like there was a much more brilliant tapestry in the lead writer's mind that was left unweaved. Which is a shame, I'm sure if they had had more resources or time, or both, they could have made something that would rival DE more directly. Sorry to keep pitting them against each other, I think you should play both. But maybe backbone first, so you can have a primer to some themes, and then be a little less disappointed in this.