Bad Piggies 2

Bad Piggies 2

released on May 04, 2023

Bad Piggies 2

released on May 04, 2023

Unleash your creativity and get ready to build the ultimate driving/flying/crashing machine! Cross the finish line in vehicular challenges full of arcade action and high speed hijinks with yours truly - the Bad Piggies!


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There's a lot to like here, despite the game only having been in early access until October 31st, when the servers closed. Bad Piggies 2 introduces more than enough interesting stuff to warrant me getting back to it whenever the dev team feels like they've got a finished product to drop on the App Store:

+ Lots of different kinds of challenges and ways to play, including the return of the beloved Sandbox mode
+ After each world's first few tutorial levels, all of them are pretty fun to play through
+ I wasn't initially sold on the weird new 3D style - especially for the piggies, since they gain additional limbs - but it definitely ended up growing on me. It also means that if your vehicle breaks, the separated parts can slide into the back- and foreground so they're not in the way of the rest of your vehicle, like in the first game.
+ No microtransactions had been implemented at the time I tried out the game, and they undoubtedly will be in the future, but the existing mandatory "daily" chest (in brackets since it's actually available every 2 hours) was good to have.
+ The game has already some kind of currency system in place, and each level takes up a bit of these hog coins to play - or to get more retries - but it's really not the issue it may sound like since you get so much more money from the chest and beating levels that you won't really ever run out. Hopefully, in the full game, they'll stick to cosmetics and other things that could be purchased in a relatively non-grindy way with the extra coins you save up. (It could also be cool if you could buy specific vehicle parts with coins to help you beat an especially difficult level.)

Not saying too many bad things about this game, since it was still very much a work in progress when I tried it out. No music had been implemented, many sound effects were laggy or straight up missing, and a few levels were fully unplayable, only giving a "connection error". Hopefully this doesn't imply you can only play the full release with an Internet connection. Nevertheless, a few points:

- Some of the physics are sketchy, especially when it comes to vehicle durability. Some seemingly sturdy builds crumble by the slightest touch, but if you just place a single spring on it it's practically invincible, sometimes even if the spring isn't the part that absorbs the impact.
- Some of your controls get relegated to a second tab that you have to separately open up if you placed too many interactables in your build, which is definitely an issue with later levels that require a lot of nuanced movement. I'm pretty sure in the original game they simply stacked the controls on top of one another instead, so they could all be simultaneously on-screen, which I personally would prefer. Though they could maybe make it a toggleable control option, if you require more visibility in your game.

Overall, not a bad foundation at all, despite the game's name. I can see the ideas they're going for, now Rovio just has to execute them.