Battle Chef Brigade features fantasy chefs, including Orcs, Elves, and Humans, who need to hunt dangerous monsters for ingredients. With those ingredients, before the critical eye of the judges, the chefs create culinary masterpieces in an intense tournament. Battle Chef Brigade pairs one part combo-based action hunting and one part puzzle-based cooking, all as the round clock ticks down.
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Imported from my Backloggery:
This game is definitely my favorite of 2017. Though it may not be for everyone, the gameplay is simple and tight, yet surprisingly deep and challenging. On the story end, all of the characters are lovable and well designed. Though there is conflict in the plot, it never gets so caught up in the negative to ever stop being pleasant and lighthearted. My only issues are the poor combat animations and the sometimes generic art style. This game never stops being pleasant and happy.
This game is definitely my favorite of 2017. Though it may not be for everyone, the gameplay is simple and tight, yet surprisingly deep and challenging. On the story end, all of the characters are lovable and well designed. Though there is conflict in the plot, it never gets so caught up in the negative to ever stop being pleasant and lighthearted. My only issues are the poor combat animations and the sometimes generic art style. This game never stops being pleasant and happy.
First off, I am in love with the art style in this game. The character and monster designs are crafted with care. Gorgeous illustrations throughout the game and the expressions add charm. The sound is great; close to fully voice acted? All the voices sounded amazing. The music was great and upbeat.
The story does take a turn in the second (?) chapter which thankfully keeps the game from getting too stagnant. It was odd switching perspectives toward the end of the game. It felt unnecessary, like padding to make the game seem longer. It didn't really anything new during that chapter. It would have been better to either focus on the main character or add more to that other perspective earlier in the game.
The story does take a turn in the second (?) chapter which thankfully keeps the game from getting too stagnant. It was odd switching perspectives toward the end of the game. It felt unnecessary, like padding to make the game seem longer. It didn't really anything new during that chapter. It would have been better to either focus on the main character or add more to that other perspective earlier in the game.