Beamrider

Beamrider

released on Sep 01, 1983

Beamrider

released on Sep 01, 1983

A web of iridescent blue beams engulfs Earth-Space. You stand watching. Mesmerized at first, you now realize the beams support weapons, frightening creations in different forms. Will you just watch or will you take action? Action??!! Then roll up your sleeves, mount these beams and... ride! Animated graphics create a 3D perspective that virtually pulls you into the screen. Pulsating sound effects intensify the action as a dizzying array of objects zips from beam to beam.


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Beamrider 1983 || Atari 2600
Emulador Pc

historia: -
jugabilidad: 7.4
apartado artístico: 7
apartado sonoro: 5.7
multijugador: -
impacto: 7
duración: 7
ritmo/agilidad: 7.6
diseño: 5

7.6
7.4
7
7

29 // 7.25 || 10

3,5/5

⭐⭐⭐

Standard vertical shooter with an imitation wireframe look.

I’ve played both the 2600 and the ColecoVision versions.
The ColecoVision is better.
It’s a simple shmup. You are basically a ship or something traveling via beams of some sort. You shoot and blow up bad guys. Or maybe you are the Badguy blowing up the good guys.
These older games are so vague, it could go either way.
It’s surprisingly fun.
I played this originally in 91, on my friend’s Coleco.
I was hooked on this and Keystone Capers.
This game is still fun.
Maybe not as much as when I first played it. But definitely still good.

Growing up in the early 2000's I was the only person on the planet who still played on a Colecovision. It was an interesting childhood having This and Mario 64 DS... and basically nothing else. I love the single sine wave OST and the graphics are quite impressive for being stored in 4kb

Eu fui perceber que a movimentação era definida por linhas 15 minutos depois.