Beyond Eyes

Beyond Eyes

released on Aug 04, 2015

Beyond Eyes

released on Aug 04, 2015

Beyond Eyes is an adventure game that follows a 10 year old blind girl named Rae. The game follows her as she tries to find her cat Nani. The world is white and empty but as you control her character through the game the world reveals itself in its true colours.


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A walking sim that tries to accurately portray blindness and fails. I'm legally blind. I appreciate their effort but it's not a fun game.

First off, this game is pretty.The watercolor graphics are nice. It controls fine. It does have a few good ideas. The whole noise system is neat. She hears something but doesn't know what it is. Only figures it out when she is close. Cute idea. Kind of accurate to real life.

So as I said, this is a walking sim. It's pretty much only walking. Painfully slow walking. I get it, she can't see and thus walks slow. But it's not fun.

Okay here is where I get real critical. The story. It's cute, but there are some major issues in terms of accuracy. I want to remind you, I'm legally blind.

First, this is like an 8 year old girl. Where are her parents? And why would any adult leave her unsupervised knowing she is blind. That's bad parenting.

Secondly, where is her cane? She should know how to use a cane as this point. She is 10 and as far as we know, she was born blind. As someone who uses a cane for their sight, it is beyond me, why she doesn't have one. If she would one, have more confidence walking around and two, not fall, trip and struggle so much.

Like I appreciate the devs tried to make a game about someone who is blind. I appreciate they tried to convey a blind person's experiences of the world. However, I don't feel like they spoke to anyone in the visually impaired community.

The game is soooo tedious with such an obvious story. A for effort but fails in most ways.

Tenían la posibilidad de hacer algo bueno, pero el efecto de el mapa apareciendo marea más que otra cosa, el personaje va a 1 mm/año, incluso en la parte que se supone que ya ve, se queda atrancada en cualquier lado y tras 1 hora no han hecho nada de nada con la buena idea. Fatal.

Yes it's a walking simulator. But it is oozing with style and charm, and managed to make me cry at the end.

a short, sweet game that asks us to invite and interpret invisible walls, instead of getting frustrated by them.

Really sweet and admirable - in theory - and sadly a bit of a punishing slog in practice. It's saved by being quite pretty and rocking up with a pretty devastating ending.