Everything seems fine on a Saturday night, you're about to watch a horror movie with your partner, when suddenly something happens. Dive into this nightmarish story about big heads
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A bit bland in terms of what it tries to be.
The waiting mechanic is the only mechanic, and honestly I would like that implemented on games, similar to what tales of attempted with the optional extra dialogues, but a bit more centered around stuff "you have to wait for" and having a tiny conversation inbetween as a waiting, instead of the classic "go around and do something else" or "have a tiny fetch quest".
I think that's what I like about this kind of indie games, they put a very specific thing that makes me thing "huh, that would be nice in some other way or on a bigger project, wouldn't it?" in a critical way.
The waiting mechanic is the only mechanic, and honestly I would like that implemented on games, similar to what tales of attempted with the optional extra dialogues, but a bit more centered around stuff "you have to wait for" and having a tiny conversation inbetween as a waiting, instead of the classic "go around and do something else" or "have a tiny fetch quest".
I think that's what I like about this kind of indie games, they put a very specific thing that makes me thing "huh, that would be nice in some other way or on a bigger project, wouldn't it?" in a critical way.