Blue Fire

Blue Fire

released on Feb 04, 2021

Blue Fire

released on Feb 04, 2021

Embark on an extraordinary journey through the desolated kingdom of Penumbra and discover the hidden secrets of this long-forgotten land. Explore mystical temples, encounter survivors and take on strange quests to collect valuable items. Along your adventure, slash your way through daunting adversaries, roam across mysterious and abandoned regions, leap through deadly traps and ultimately master the art of movement.


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i mean, its pretty boring.. generic platformer.. it was struggling to maintain my attention and then i got softlocked and jumped at the chance to uninstall.. might return later but unlikely

This is just a great little 3d platformer game with some fun combat! if you like 3d platformers with fun movement, this is a real solid option. Love the tone.

Não é o jogo mais melhor de bom mas é quase que um sonho de infância e de adolescência posto em forma jogável e eu senti coisas

Platforming, music and combat is decent but there is nothing to go with that solid foundation. None of the enemies or bosses are that fun to fight and the levels aren't fun to navigate or platform over.

I honestly had high hopes for Blue Fire but I left feeling underwhelmed and a little disappointed.
Wether it’s the soundtrack or the visuals, Blue Fire just feels like it needs to be compared to a 3D Hollow Knight. However the visuals and soundtrack is about where I would stop the comparison.
Unfortunately the combat is an uninteresting, forgettable joke. I often found areas to have a minor smattering of enemy’s that do barley any damage or inconvenience you in the slightest. This also applies to bosses that poses little a threat when you always have max health charges. In my entire play through I didn’t die once.
I should also mention the economy, or lack there of. At any given point in time I was filthy rich (unlike reality) and whenever I found a new vendor I would immediately buy out all of their stock. Not only this it also applies to health recharges as whenever I would use 1 or 2 it wouldn’t be long before I was maxed out again.
Blue Fire does have a relatively fun movement system, as your progress additional jumps and dashes become apart of your traversal set which is nice. But it feels quiet essential as there are many points in which this game requires you to backtrack or re explore an entire area again as it now has collectables required to progress.
Personally I find for every nice thing I can say about Blue Fire I could also point out the many flaws regarding the same thing. Blue Fire feels like it wants to be more but just requires that extra polish.

A bit unfortunate, isn't it. Even though you won't be fazed by its pretty standard fantasy world and story, the basis of collecting stronger items and abilities and zooming through earlier areas without many problems is solid. The main problem is the level design, and it unfortunately affects everything.

The foundation is good: you got multiple large and visually distinct levels, a few hubs, a few teleports, lots of opportunities. But it's all so awkwardly placed that you spend a lot of time traversing the same areas. Even worse, all the areas within a level look the same. I couldn't for the life of me recall any routes or locations which makes navigation actually terrible. This is then aggravated by a bunch of quests that have you revisit old locations to collect or activate things which would be okay in any other game, but here you really turn your brain off; especially because the goals often aren't interesting - open a chest to get a key to access an area to get an even better key to access something we're actually interested in, but you then need to activate three more things (one of which needs four more things to be activated).

It made me think about fantasy as a genre though, because I thought it wasn't my favorite genre anyway, and when Blue Fire started in a castle, with gods, some evil shadowy corruption, magicians, 'you're the chosen one' etc etc, I prepared myself for something thematically uninteresting. I thought that was unfair (it is), but now that I think about it, I don't dislike fantasy as a genre - it's just not an interesting starting point for me. It can certainly be good: either by including more unconventional elements (Bastion, Hades, Wandersong, Everhood) or just having a solid thematic basis apart from it (Final Fantasy, Dreamfall, Everhood again). Blue Fire has neither. Root of the problem is the inconsistent tone, where the main story is about corrupted gods and the death of the entire land, while the inhabitants seem to be mostly just fine, maybe a bit bothered by the monsters. It's so whimsical, but not in a controlled manner like in A Hat in Time. It feels like the world you're traversing has always been this way and it's alright how it is, and your quests are totally separate.

Even if we ignore the lack of thematic depth and level design issues, at its best it would just be a mediocre game about things you've already seen with gameplay you've already experienced. Just play A Hat in Time or Supraland instead.