Blue Reflection: Second Light follows Ao Hoshizaki, a girl who attends summer school for supplementary classes and becomes lost in an unknown world. She meets three girls — Kokoro Utsubo, Yuki Kinjou, and Renya Miyauchi — who have lost their memories and live in an isolated school surrounded by water. One day, a path and portal leading to another world appears and the girls decide to go through it. They eventually come across a monster and unlock a power that lets them fight back. In addition, Blue Reflection protagonist Hinako Shirai will appear in the game having also lost her memories.
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- The camera in fights is all over the place.
- Enemy designs are just kind of weirdly abstract without any connection to what's going on in the game.
- The skill names all being in different languages for ~aesthetic~ makes them very difficult to memorise and assign meaning to.
- The crafting system demands a tedious excess of material grinding if you care about upgrading everything.
- The fragment system has a lot of niche or redundant effects, rather than encouraging interesting builds.
- The stealth segments are godawful and contribute little.
- There's a lot of asset reuse and padding - even if that one time it was totally justified and really cool.
- Having to wait for skill animations to play out makes timing awkward when blocking big attacks or in the whole one-on-one mode.
- Asking a whole second playthrough for the true ending in a game that is neither short nor deep is very questionable.
I definitely wouldn't go so far as to call this an outright bad game, it's just, I dunno - making good art is really hard, actually, and when you focus on the standout masterpieces that's easy to lose track of. Sometimes you need a little mid in your life.