Boiling Point: Road to Hell

Boiling Point: Road to Hell

released on May 20, 2005

Boiling Point: Road to Hell

released on May 20, 2005

Boiling Point: Road to Hell combines intense armed combat with exploration and interaction with a vast and seamless open-ended gaming world. In Boiling Point: Road to Hell, gamers travel to the present day jungles of South America and battle competing factions in a brutal guerrilla war. Developer Deep Shadows' innovative game engine streams the beautifully rendered environment, creating a non-linear gameplay experience, with no loading times or separate levels, creating a continuous world spanning hundreds of miles. To make the most of the environment, a massive range of vehicles are at the disposal of the player, as well as a vast array of weapons. The wide open game world features an array of different AI factions with which the player can interact, and hundreds of diverse missions to create an original experience each time the game is played. Combined with the vast seamless gaming world, the result is gameplay freedom and replayability on an unprecedented scale.


Also in series

Xenus 2: White gold
Xenus 2: White gold

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Reviews View More

A likeable protagonist, survival mechanics, engaging gunplay, tight economy, and every firefight feeling like a life or death situation leads Boiling Point to creating an engrossing world that pulls you in.

The faction reputation system is one that has been done better by few other games, and the mission structure and faction system do a great job making you feel like a mercenary in a foreign country. Unfortunately the game's poor pacing, jankiness, repetition, and significant amount of bugs hold it back from greatness.

Worth playing for a very unique game made by developers who had the vision, but not the money/experience.

Ambitious and innovative, but monotonous and severely lacks polish and quality of life features.

its Xenus 1*
it was my second immersive sim