Bomberman Max: Red Challenger

Bomberman Max: Red Challenger

released on Dec 17, 1999

Bomberman Max: Red Challenger

released on Dec 17, 1999

In Bomberman Max, your task is to jump through five zones with a dozen levels each. At the beginning of the round, you're given your quota to meet -- in some levels, you'll have to destroy all the enemies. In another, wipe out all the blocks in the land. In another, rescue the level's Charabomb. And in others, simply make your way to the target square in the set amount of time. But it won't be easy, since many enemies just don't stay still for you to walk up and plant a bomb next to them. It's all in the strategy of bomb-placement. Plus, once a level's complete, you'll have to pick the proper exit that appears. Released in two versions, Blue and Red.


Released on

Genres

RPG


More Info on IGDB


Reviews View More

Bomberman Max: Red Challenger offers a charming adventure for Game Boy Color fans, with Max replacing the classic Bomberman on a quest to rescue cute creatures and navigate vibrant planets. While the core gameplay remains familiar, the use of infrared for bonus stages and the choice between two versions (Red Challenger or Blue Champion) adds a touch of novelty.

Yeah, you bet your ass I'll keep replaying the same stages of this boring ahh game just to find the right portal

I vacillate back and forth between what is the worst quality for a Bomberman game to have. Today, it’s “getting lost trying to find the warp that moves you along to the boss instead of around in circles.” Say what you will about the first NES Bomberman, it’s long as shit, it’s repetitive, but at least it doesn’t waste your time.

Absolutely galled that they tried to make people buy two copies of this game to get the “true ending.” It’s Bomberman, not fucking Faulkner