Botany Manor

released on Apr 09, 2024

Welcome to Botany Manor, a stately home in 19th century England. You play as its inhabitant Arabella Greene, a retired botanist. Explore your house and gardens, filled with botanical research, to figure out the ideal habitat for a collection of forgotten flora. Grow each plant to discover the mysterious qualities they hold…


Released on

Genres


More Info on IGDB


Reviews View More

as vezes eh legal jogar esses joguinhos de puzzle pra te lembrar que seu cerebro ainda funciona

A fun puzzler. Did a wonderful job of making you think without any of the puzzles being challenging/confusing enough to frustrate.

A joy from beginning to end. Not at all the "cake walk" it might seem based on its premise, this is a legit puzzler with some genuine brain-breakers. But it's all totally do-able. Even better, the story is what ultimately won me over. If botany is a stand-in for game development, then this is a scathing indictment of sexism in game development. It's also wonderfully hopeful.

Downton Abbey meets Gardeners’ World in what is essentially an Escape Room style puzzle video game.

To me, that’s the pitch of Botany Manor and whilst maybe that’s far too strange sounding I feel it hits all the points of how I’d explain the game more fully.
Botany Manor is set around 1890, as you can expect from the title you spend time in and around a manor. As a location, it’s quaint, colourful and pleasant to be around but is also much like a National Trust building you might visit somewhere in England.
It has all those positive aspects, but it also feels quite pompous and for me a little overbearing in areas. This tone is amplified by the little bits of story scattered throughout in various letters and other reading materials. It is a setting and style I know many will find enjoyable but I find fairly difficult to mesh with.

That’s the Downton Abbey part.
The Gardener’s World part, well really that’s just me throwing the first obviously gardening themed television show title that comes to mind - the Botany part of Botany Manor.
The main driving force of the story is that your protagonist Arabella Greene is a retired botanist who is exploring her old manor and of course gardens to fill out a blank herbarium by (re?)discovering the ideal situation for these, fantastical (fictional) plants to grow and by the end get a book deal out of it.
This gimmick does feel a little conceited, there’s a lot of hand waving in how the things in her own house are set up for these wild and magical plants, why no one is there but it’s recently lived in.
It is, as you may expect, not a barrier to enjoying the puzzles themselves but another small fence that I personally found hopping over to engage with the story a little difficult.
One thing that I did find intriguing that is sewn throughout the story is Arabella’s difficulties in getting a book deal and simply put, how much harder being a woman in that time period was, to even be listened to and respected.

So Botany Manor takes place in a manor and about botany. Exactly what it says on the tin.
Gameplay wise your objective is to fill out the blank pages of that previously mentioned herbarium.
Each segment of the house gives you things to interact with and some conveniently placed tables that include pots, soil and a set of drawers for the seeds you have found.
I’ve called these plants magical and fantastical because although things can grow in all sorts of circumstances the gamification and simplifying means what you grow is less about slowly feeding, waiting and pruning and more about the locations and the environments plants may grow in and recreating them.
To keep things exciting it may be a plant grows near a volcano, perhaps in lightning storms or together with specific animals.
I won’t give too many more details than that because I’d be ruining the thrust of the game.

The puzzles and the structure of the game is where my escape room comparison comes in.
Clues and items for each of the plants you must grow to fill the pages of the herbarium are found by searching rooms, occasionally interacting with parts of them to obtain key items and throughout the length of the game solving these will gain you access to more parts of the manor and its surrounding gardens, by either keys to unlock doors or revealing paths to connect areas in an enjoyable labyrinthine way.
The tension isn’t there, unlike an Escape Room there is no risk of losing outside of getting stuck, bored and closing down the game but whilst I played Botany Manor it felt a lot like other games I had played in the past.

As an aside, it reminded me of the MC2games series of Escape Room puzzlers, but with more budget giving it a slightly clearer story and nicer presentation.
Some of those games I have reviewed here on backloggd and although I don't rate some of them super highly, do enjoy them for what they are and the shorter, respectful, amount of time they want from me. Enough to scratch an itch.

Compared to these other games though, mechanically is where Botany Manor has a few issues for me. First off is the size of the place, it’s a large English Manor house so it is somewhat expected, I do also applaud the almost Dark Souls-like shortcut unlocking that makes traversing a little easier but even with that, for my liking, there is too much running back and forth.
The size of the setting and the annoyance of navigating is mostly due to the poor inventory and note taking management the game has.
Each page of the herbarium you can collect clues for, once you have selected the correct clues the description of the plant will change, filling out the story a little more.
The herbarium itself has maps which are nice and also a page on clues collected, but, significantly has no notes outside of where you found these clues to what they said.
If you find a pattern or numbers that you realise are useful elsewhere then you better have your own blank page to fill out in the real world because Arabella must have photographic memory as she doesn’t bother.
It’s a simple issue solved by real life note taking and that is not something I am opposed to typically, but in this setting, the amount of information surrounded by fluff, and with a blank notebook in-game hand it created a barrier to my enjoyment, a false way to lengthen the game and simply another thing that took me out of the setting.

The further you get into the game, the larger area you have. It is kind enough to not make you run back and forth throughout the whole house but this “escape room” ends up feeling a little more like an escape warehouse which might sound cool until I say that the size change does not mean the difficulty or even the amount of clues to find increase at the same rate.

One final complaint as a footnote is that interacting with items, the simple form of clicking to pick up and place down, is oddly too free. You can put things down anywhere which could cause you to forget where they are. This was not an issue I came into, but I did have a bug where I picked up one item, placed it on a shelf next to another and they became fused and then suddenly non-interactive. A minor bug like this would usually not be worth mentioning but that item, it was key to one of the final plants to finish the game and I was almost soft locked.
Botany Manor only has a single save and no chapter restarts, so if I could not unlock this fusion of items I would have to start the entire game again.
Thankfully with some extremely janky movement I was able to pick the item up again (clipping through a wall outside of where I could normally touch it) and finish the game.
I held off on putting down my thoughts about this title too fast because as you can imagine the annoyance and the time wasted on out bugging a bug soured me further. Now I can look back and laugh but it’s another small mark against the title as a whole.

Botany Manor is a pleasant time, the puzzles are perhaps too easy but fun and creative, it’s a fantastic title to have as a part of game pass but between some very strange design choices and a story and setting I did not gel with I didn’t really find that I enjoyed myself more here than I have playing much cheaper - at asking price and budget - equivalents on Steam.

Quando comecei a jogar Botany Manor pensei sinceramente que seria mais um jogo de simulação sem grande narrativa à volta, porém estava bastante enganado!

O jogo, que foi lançado há relativamente pouco tempo sem muito hype à volta acabou por me surpreender bastante pela positiva. A gameplay baseia-se muito em puzzles, que nos fazem explorar todos os cantos de uma mansão e do seu jardim para os conseguirmos resolver. Alguns destes são bastante simples e outros obrigam a pensar um pouquinho fora da caixa, fazendo desta uma experiência em que há bastante equilibrio entre desafio e acessibilidade.

A narrativa é simples e nota-se que está presente apenas para contextualizar a jogabilidade em si, mas é eficaz no que toca a motivar a progressão. Nunca se torna muito cansativa e não se prolonga mais do que devia, o que é ótimo.

É ainda de destacar o leve toque de realismo que o jogo nos apresenta, com alguma teoria verdadeira sobre química e biologia que depois se junta a elementos fictícios nos vários quebra-cabeças.

No geral, Botany Manor entrega bastante bem aquilo a que se propõe e entra um pouco naquele nicho de jogos acolhedores e relaxantes, que ao mesmo tempo nos fazem puxar um pouco pela cabeça.

Botany Manor é um bom jogo de puzzle, que eu considero ser relativamente fácil. Diria, portanto, que é um bom jogo para iniciantes e intermediários nesse gênero.

Por incrível que pareça, o jogo ainda possui uma trama que contextualiza a importância da protagonista estar estudando as plantas e os puzzles se encaixam perfeitamente nisso.

Vale muito a pena!