Broken Minds

Broken Minds

released on Nov 03, 2017

Broken Minds

released on Nov 03, 2017

A psychological murder mystery set in 90s Japan.


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Unlike a lot of the more unknown indie games I've played, this one is just absolutely sopping with juice and stylization. The character designs and art style reek of something you'd see on Cartoon Network in 2006 and the environments really do feel like they came straight out of a 90s 3D game. There's also a shocking number of 'cinematic' cutscenes that are a treat to watch. However, there were always a few things, mostly in the aforementioned character sprites, that seemed unfinished or uncleaned. Or rather, spots where slivers of unerased sketches still linger, or places where the line art clips over itself in ways that obviously wasn't intentional. It's not the biggest deal in the world, as it is pretty rare, but it does break the otherwise smooth and sleek art style pretty bad.

As for the gameplay, I chose to play on the easier mode, although I would've picked a 'medium' difficulty had it been made available. The characters were all very interesting and intriguing, but I have to be honest, I hope that the ending I got was the most boring one and that the others are more interesting. I'm not massive into visual novels, and I have a lot of other games backlogged, so I won't be replaying this anytime soon to check the other endings, especially when the one I got seemed so... predictable? In essence, the obvious red herring character was picked as the guilty subject and then the game just kind of... ended. It felt like the plot was on a roller coaster and then hit a massive brick wall that had a tunnel painted on it. I'm sure the other endings are much better, I'm just disappointed that I got such a mid one.

Well, it's an interesting game with a bunch of puzzles