An isolated island-city stands as home to much of what remains of the human race. The ancient technology which annihilated most of the earth has now opened a gateway to a hellish dimension, unleashing a horde of demons upon the city. One warrior, armed with a pair of swords and an arsenal of magic spells, goes to battle the army of demons. This warrior's name is Lau, and thousands will die by his hand.
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A criminally overlooked and seldom talked about game, Bujingai may not be the second coming of action game design, nor does it achieve excellence in its barebones narrative compartment, but its flashy and satisfying combat system is above competent and offers a lot of replayability for those who enjoy mastering such intricate systems.
While the platforming and puzzle sections aren't great by any means (so about on par with similar games of that period), the action props this game up, especially if you enjoy this kind of very stylized, very intense Hong Kong style martial arts acrobatics with a generous seasoning of theatrical flair.
Should you play this over, say, Genji? No, but if you've been through the PS2 action library and somehow missed this one, you owe it to yourself to give it a go.
While the platforming and puzzle sections aren't great by any means (so about on par with similar games of that period), the action props this game up, especially if you enjoy this kind of very stylized, very intense Hong Kong style martial arts acrobatics with a generous seasoning of theatrical flair.
Should you play this over, say, Genji? No, but if you've been through the PS2 action library and somehow missed this one, you owe it to yourself to give it a go.