Bust-a-Move 4

Bust-a-Move 4

released on Aug 06, 1998

Bust-a-Move 4

released on Aug 06, 1998

Puzzle Bobble 4 (also known as Bust-a-Move 4 in North America and Europe) is the third sequel to the video game Puzzle Bobble and is the final appearance of the series on the Arcade, PlayStation and Dreamcast. The game is also the final title to be recognizably similar in presentation to the original. Building upon the success of Puzzle Bobble 3, the game adds a pulley system that requires two sets of bubbles, attached to either side of a rope hanging across two pulleys. The game contains a story mode for single player play. In total, the game features 640 levels. The console version features a level editor to either create and save a level, set a succession of levels, or to create an unlimited amount of extra levels and stages. It also has an alternative "story mode".


Also in series

Bust-A-Move Millennium
Bust-A-Move Millennium
Super Bust-A-Move
Super Bust-A-Move
Bust-A-Move Pocket
Bust-A-Move Pocket
Bust-A-Move 3
Bust-A-Move 3
Bust-A-Move Again
Bust-A-Move Again

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More Info on IGDB


Reviews View More

Puzzle Bobble is a game that rewards your precision and lays bare your mistakes. Every misplaced bauble is a living testament to your failure. It’s also cute and shiny. Grade-A Gaming.

This was my first GameBoy Color game and since then it has become my favorite puzzle game series ever. To me it has always been this one, original Tetris and Columns.

A certified bubble hood classic...

Not sure if they knew then, but this would become the granddaddy to an entire genre of bubble matching games in the future :)

This was one of the first two games I had (outside of PC). I preferred the Zelda game, as it had a storyline, but this was fun to play as a change periodically.

This is the greatest (non-fighting) arcade game ever made

I know absolutely nothing about Bust-a-Move as a series, but for whatever reason I owned Bust-a-Move 4 on the PlayStation growing up.

It was safe to say I had absolutely no idea what I was doing either and it's not the sort of game I'm that interested in playing nowadays. Regardless I remember enjoying this fever dream of a game very much, and every single sound effect and piece of music is buried deep in my brain.